SO3Engine
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#include <SO3RenderToTexture.h>
Public Member Functions | |
SRenderToTexture (SScene *parent, const std::string &rttName, SCamera *povCamera) | |
~SRenderToTexture () | |
void | SetMaterial (SMaterial *targetMaterial, const int &targetTechnique, const int &targetPass, const int &targetTextureUnit) |
void | SetMaterialScheme (std::string scheme) |
void | SetSize (const unsigned int &newSize) |
unsigned int | GetSize () |
void | SetEnable (const bool &newState) |
bool | GetEnable () |
void | SetAutoUpdate (const bool &newAutoUpdateValue) |
bool | GetAutoUpdate () |
void | Update () |
SCompositor * | CreateCompositor (const std::string &newCompositorName, const std::string &newSchemeName) |
void | DeleteCompositor (SCompositor *existingCompositor) |
void | DeleteCompositor (const std::string &existingCompositorName) |
SCompositor * | GetCompositor (const std::string &compositorName) |
const SCompositorMap & | GetCompositorList () const |
void | ClearCompositors () |
virtual bool | frameStarted (const Ogre::FrameEvent &evt) |
virtual bool | frameEnded (const Ogre::FrameEvent &evt) |
virtual void | loadResource (Ogre::Resource *resource) |
virtual void | windowResized (Ogre::RenderWindow *rw) |
virtual void | preViewportUpdate (const Ogre::RenderTargetViewportEvent &evt) |
virtual void | postViewportUpdate (const Ogre::RenderTargetViewportEvent &evt) |
Public Member Functions inherited from SO3::SNode | |
SNode (SScene *parent, const std::string &nodeName, const bool &isRootNode=false) | |
virtual | ~SNode () |
SScene * | GetParentScene () |
Ogre::SceneNode * | GetOgreSceneNodePointer () |
Ogre::MovableObject * | GetMovableObjectPointer () |
bool | GetSceneNodeIsMouseForeground () |
void | SetSceneNodeIsMouseForeground (const bool &mForeground) |
bool | GetSceneNodeIsMouseClick () |
void | SetSceneNodeIsMouseClick (const bool &mClickable) |
int | GetSceneNodeMouseFlags () |
void | SetSceneNodeMouseFlags (const int &flags) |
bool | GetSceneNodeHasBody () |
SBody * | GetSceneNodeBody () |
void | RestoreStaticGraph () |
void | SetAsStaticGeometry (const bool &state) |
bool | GetAsStaticGeometry () |
Ogre::StaticGeometry * | GetStaticGeometry () |
void | SetFlags (const int &flags) |
void | SetPhysicsOverride (bool state) |
bool | GetPhysicsOverride () |
int | GetFlags () |
void | UpdateNodeBody (const bool &bScale) |
void | DisableAutoTarget () |
NodeType | GetNodeType () |
void | AttachToParent (SNode *newParentNode) |
void | DetachFromParent () |
SNode * | GetParentSceneNode () |
const SNodeMap | GetChildrenNodes () const |
virtual int | GetNumChildren () |
void | DetachAllChildren () |
virtual void | SetCastShadows (const bool &castShadows) |
virtual bool | GetCastShadows () |
virtual void | SetRenderingDistance (const float &distance) |
virtual float | GetRenderingDistance () |
virtual Ogre::Vector3 | GetBoundingBoxSize (const bool &childs=false) |
virtual Ogre::Vector3 | GetBoundingBoxCenter (const bool &childs=false) |
virtual Ogre::Vector3 | GetWorldBoundingBoxSize (const bool &childs=false) |
virtual Ogre::Vector3 | GetWorldBoundingBoxCenter (const bool &childs=false) |
virtual Ogre::Matrix4 | GetTransformationMatrix () |
virtual Ogre::Vector3 | GetPosition () |
virtual void | SetPosition (const Ogre::Vector3 &pos) |
virtual Ogre::Quaternion | GetOrientation () |
virtual void | SetOrientation (const Ogre::Quaternion &quat) |
virtual void | AddOrientation (const Ogre::Quaternion &quat) |
virtual Ogre::Vector3 | GetScale () |
virtual void | SetScale (const Ogre::Vector3 &scale) |
virtual Ogre::Vector3 | GetGlobalPosition () |
virtual void | SetGlobalPosition (const Ogre::Vector3 &pos, bool updateBody=true) |
virtual Ogre::Quaternion | GetGlobalOrientation () |
virtual void | SetGlobalOrientation (const Ogre::Quaternion &quat, bool updateBody=true) |
virtual Ogre::Vector3 | GetGlobalScale () |
virtual void | SetGlobalScale (const Ogre::Vector3 &scale, bool updateBody=true) |
virtual void | StoreInitialPRS () |
virtual void | ResetToInitialPRS () |
void | ResetToInitialPosition () |
virtual void | ResetToInitialOrientation () |
void | ResetToInitialScale () |
virtual Ogre::Vector3 | GetInitialPosition () |
virtual Ogre::Quaternion | GetInitialOrientation () |
virtual Ogre::Vector3 | GetInitialScale () |
bool | GetShowBoundingBox () |
void | SetShowBoundingBox (const bool &showBounding) |
void | SetAutoTracking (const bool &autoTrack, SNode *targetNode=0, const Ogre::Vector3 &localDirectionVector=Ogre::Vector3::NEGATIVE_UNIT_Z, const Ogre::Vector3 &offset=Ogre::Vector3::ZERO) |
SNode * | GetAutoTrackingTarget () |
virtual void | Pitch (const float &radianAngle, const SNode::NodeTransformSpace &relativeTo=SNode::SO3_LOCAL_TS) |
virtual void | Yaw (const float &radianAngle, const SNode::NodeTransformSpace &relativeTo=SNode::SO3_LOCAL_TS) |
virtual void | Roll (const float &radianAngle, const SNode::NodeTransformSpace &relativeTo=SNode::SO3_LOCAL_TS) |
virtual void | Rotate (const Ogre::Vector3 &axis, const float &radianAngle, const SNode::NodeTransformSpace &relativeTo=SNode::SO3_LOCAL_TS) |
virtual void | Translate (const Ogre::Vector3 &d, const SNode::NodeTransformSpace &relativeTo=SNode::SO3_PARENT_TS) |
void | SetDirection (const Ogre::Vector3 &vec, const SNode::NodeTransformSpace &relativeTo=SNode::SO3_LOCAL_TS, const Ogre::Vector3 &localDirectionVector=Ogre::Vector3::NEGATIVE_UNIT_Z) |
Ogre::Vector3 | GetDirection (bool derived=false, Ogre::Vector3 axis=Ogre::Vector3::NEGATIVE_UNIT_Z) |
void | LookAt (const Ogre::Vector3 &targetPoint, const SNode::NodeTransformSpace &relativeTo, const Ogre::Vector3 &localDirectionVector=Ogre::Vector3::NEGATIVE_UNIT_Z) |
bool | GetVisible () |
void | SetVisible (const bool &visible, const bool &cascade=true) |
SNodeAnimation * | CreateNodeAnimation (const std::string &animationName, const float &animationLength) |
void | DeleteAnimation (SAnim *existingAnimation) |
size_t | GetNumAnimations () |
SAnim * | GetAnimation (const std::string &animationName) |
SAnim * | GetAnimation (const unsigned short &animationIndex) |
SAnimMap | GetAnimations () const |
bool | IsAnimated () |
Ogre::Vector3 | GetPositionFromNode (SNode *nodeRef) |
Ogre::Quaternion | GetOrientationFromNode (SNode *nodeRef) |
Ogre::Vector3 | GetScaleFromNode (SNode *nodeRef) |
virtual void | SetInheritOrientation (const bool &state) |
virtual bool | GetInheritOrientation () |
virtual void | ResetOrientation () |
void | DeleteBody () |
SBody * | CreateBoxBody (const Ogre::Vector3 &boxsetting) |
SBody * | CreateBoxBody (const Ogre::Vector3 &boxsetting, const Ogre::Vector3 &offset, const Ogre::Quaternion &quat) |
SBody * | CreateConeBody (const Ogre::Real &radius, const Ogre::Real &height) |
SBody * | CreateConeBody (const Ogre::Real &radius, const Ogre::Real &height, const Ogre::Vector3 &offset, const Ogre::Quaternion &quat) |
SBody * | CreateEllipsoidBody (const Ogre::Vector3 &size) |
SBody * | CreateEllipsoidBody (const Ogre::Vector3 &size, const Ogre::Vector3 &offset, const Ogre::Quaternion &quat) |
SBody * | CreateCapsuleBody (const Ogre::Real &radius, const Ogre::Real &height) |
SBody * | CreateCapsuleBody (const Ogre::Real &radius, const Ogre::Real &height, const Ogre::Vector3 &offset, const Ogre::Quaternion &quat) |
SBody * | CreateCylinderBody (const Ogre::Real &radius, const Ogre::Real &height) |
SBody * | CreateCylinderBody (const Ogre::Real &radius, const Ogre::Real &height, const Ogre::Vector3 &offset, const Ogre::Quaternion &quat) |
SBody * | CreateChamferCylinderBody (const Ogre::Real &radius, const Ogre::Real &height) |
SBody * | CreateChamferCylinderBody (const Ogre::Real &radius, const Ogre::Real &height, const Ogre::Vector3 &offset, const Ogre::Quaternion &quat) |
SBody * | CreatePyramidBody (const Ogre::Vector3 &size) |
SBody * | CreatePyramidBody (const Ogre::Vector3 &size, const Ogre::Vector3 &offset, const Ogre::Quaternion &quat) |
SBody * | CreateConvexHullBody (const Ogre::Real &tolerance) |
SBody * | CreateConcaveHullBody (const Ogre::Real &tolerance) |
SBody * | CreateTreeBody (const bool &optimize) |
bool | IsDirty () |
void | SetDirty (bool state) |
void | UpdateNodeFromBody () |
void | ResetNode () |
Public Member Functions inherited from SO3::SData | |
SData (const std::string &dataName) | |
virtual | ~SData () |
std::string | GetName () const |
SUserObjectBindings & | GetUserObjectBindings () |
const SUserObjectBindings & | GetUserObjectBindings () const |
Protected Member Functions | |
void | AddCompositor (SCompositor *existingCompositor) |
void | RemoveCompositor (SCompositor *existingCompositor) |
void | RemoveCompositor (const std::string &compositorName) |
Protected Member Functions inherited from SO3::SNode | |
SNode (SScene *parent, const std::string &nodeName, const NodeType &nodeType) | |
void | AddAnimation (SAnim *existingAnimation) |
void | RemoveAnimation (SAnim *existingAnimation) |
void | RemoveAnimation (const std::string &animationName) |
Ogre::Vector3 | GetSonsBoundingBox () |
Ogre::Vector3 | GetSonsWorldBoundingBox () |
Additional Inherited Members | |
Public Types inherited from SO3::SNode | |
enum | NodeType { NODE_TYPE_ID = 0 , ENTITY_TYPE_ID = 1 , CAMERA_TYPE_ID = 2 , LIGHT_TYPE_ID = 3 , SKELETON_TYPE_ID = 4 , BONE_TYPE_ID = 5 , PARTICLE_SYSTEM_TYPE_ID = 6 , DYNAMIC_CUBE_MAP_ID = 7 , DYNAMIC_REFLECTION_MAP_ID = 8 , RENDER_TO_TEXTURE_ID = 9 , LINE_ENTITY_TYPE_ID = 10 , VIRTUAL_POINTER_TYPE_ID = 11 } |
enum | NodeTransformSpace { SO3_LOCAL_TS = 0 , SO3_PARENT_TS = 1 , SO3_WORLD_TS = 2 } |
Protected Attributes inherited from SO3::SNode | |
SScene * | currentScene |
Ogre::SceneNode * | O3SceneNode |
Ogre::MovableObject * | ogreMovableObject |
SBody * | nodeBody |
unsigned short | animationCounter |
Ogre::Vector3 | initialPosition |
Ogre::Quaternion | initialOrientation |
Ogre::Vector3 | initialScale |
Protected Attributes inherited from SO3::SData | |
std::string | name |
Detailed Description
Definition at line 41 of file SO3RenderToTexture.h.
Constructor & Destructor Documentation
◆ SRenderToTexture()
SO3::SRenderToTexture::SRenderToTexture | ( | SScene * | parent, |
const std::string & | rttName, | ||
SCamera * | povCamera | ||
) |
Definition at line 25 of file SO3RenderToTexture.cpp.
◆ ~SRenderToTexture()
SO3::SRenderToTexture::~SRenderToTexture | ( | ) |
Definition at line 52 of file SO3RenderToTexture.cpp.
Member Function Documentation
◆ AddCompositor()
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protected |
Add a SCompositor object to the list of available compositors.
Definition at line 433 of file SO3RenderToTexture.cpp.
◆ ClearCompositors()
void SO3::SRenderToTexture::ClearCompositors | ( | ) |
Erase all the handled compositors.
Definition at line 419 of file SO3RenderToTexture.cpp.
◆ CreateCompositor()
SCompositor * SO3::SRenderToTexture::CreateCompositor | ( | const std::string & | newCompositorName, |
const std::string & | newSchemeName | ||
) |
Create a new SCompositor Object
Definition at line 394 of file SO3RenderToTexture.cpp.
◆ DeleteCompositor() [1/2]
void SO3::SRenderToTexture::DeleteCompositor | ( | const std::string & | existingCompositorName | ) |
Definition at line 408 of file SO3RenderToTexture.cpp.
◆ DeleteCompositor() [2/2]
void SO3::SRenderToTexture::DeleteCompositor | ( | SCompositor * | existingCompositor | ) |
Delete an existing SCompositor Object
Definition at line 413 of file SO3RenderToTexture.cpp.
◆ frameEnded()
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virtual |
Definition at line 324 of file SO3RenderToTexture.cpp.
◆ frameStarted()
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virtual |
Definition at line 309 of file SO3RenderToTexture.cpp.
◆ GetAutoUpdate()
bool SO3::SRenderToTexture::GetAutoUpdate | ( | ) |
Is the rtt is update every frame?
Definition at line 231 of file SO3RenderToTexture.cpp.
◆ GetCompositor()
SCompositor * SO3::SRenderToTexture::GetCompositor | ( | const std::string & | compositorName | ) |
Return the SCompositor pointer corresponding to the name of an existing compositor handled by this class.
Definition at line 380 of file SO3RenderToTexture.cpp.
◆ GetCompositorList()
const SCompositorMap & SO3::SRenderToTexture::GetCompositorList | ( | ) | const |
Get a list of the available compositors.
Definition at line 389 of file SO3RenderToTexture.cpp.
◆ GetEnable()
bool SO3::SRenderToTexture::GetEnable | ( | ) |
Definition at line 205 of file SO3RenderToTexture.cpp.
◆ GetSize()
unsigned int SO3::SRenderToTexture::GetSize | ( | ) |
Definition at line 99 of file SO3RenderToTexture.cpp.
◆ loadResource()
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virtual |
Definition at line 334 of file SO3RenderToTexture.cpp.
◆ postViewportUpdate()
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virtual |
Definition at line 367 of file SO3RenderToTexture.cpp.
◆ preViewportUpdate()
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virtual |
Definition at line 351 of file SO3RenderToTexture.cpp.
◆ RemoveCompositor() [1/2]
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protected |
Remove a SCompositor object from the list of available compositors.
Definition at line 453 of file SO3RenderToTexture.cpp.
◆ RemoveCompositor() [2/2]
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protected |
Remove a SCompositor object from the list of available compositors.
Definition at line 448 of file SO3RenderToTexture.cpp.
◆ SetAutoUpdate()
void SO3::SRenderToTexture::SetAutoUpdate | ( | const bool & | newAutoUpdateValue | ) |
Set if the rtt is updated every frames. If false, the rtt texture will be update only when material is setted (it's not really a rtt, but a "one shot" generated rtt). Default value is true.
Definition at line 210 of file SO3RenderToTexture.cpp.
◆ SetEnable()
void SO3::SRenderToTexture::SetEnable | ( | const bool & | newState | ) |
Definition at line 182 of file SO3RenderToTexture.cpp.
◆ SetMaterial()
void SO3::SRenderToTexture::SetMaterial | ( | SMaterial * | targetMaterial, |
const int & | targetTechnique, | ||
const int & | targetPass, | ||
const int & | targetTextureUnit | ||
) |
Definition at line 104 of file SO3RenderToTexture.cpp.
◆ SetMaterialScheme()
void SO3::SRenderToTexture::SetMaterialScheme | ( | std::string | scheme | ) |
Definition at line 137 of file SO3RenderToTexture.cpp.
◆ SetSize()
void SO3::SRenderToTexture::SetSize | ( | const unsigned int & | newSize | ) |
Definition at line 73 of file SO3RenderToTexture.cpp.
◆ Update()
void SO3::SRenderToTexture::Update | ( | ) |
Manually update the rtt (in case autoUpdate is false and we want update the rtt).
Definition at line 236 of file SO3RenderToTexture.cpp.
◆ windowResized()
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virtual |
Definition at line 346 of file SO3RenderToTexture.cpp.
The documentation for this class was generated from the following files:
- include/SO3Material/SO3RenderToTexture.h
- src/SO3Material/SO3RenderToTexture.cpp
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