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M3setFaceTexCoord
Takes a topology as a parameter. Defines the texture coordinates for texture number '_numTex_' (= 1 or 2) applied to face number '_index_'.Parameters
The texture coordinates are integer values. The edges of a texture are 0 and 255
The topology automatically switches to 'dynamic' mode (as opposed to 'static').
I M3setFaceTexCoord ( S3d _session_ H3d _topo_ I _index_ I _numTex_ [[I I] [I I] [I I]] _texCoords_ )
Return value
_session_ 3D Session _topo_ Topology _index_ Face index _numTex_ Texture number (1 or 2) _texCoords_ Texture coordinates
0 if successful, otherwise nilSee Also
M3getFaceTexCoord