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M3setFaceMaterial
Takes a topology as a parameter.Parameters
Defines the material used for face number '_index_'.
The topology automatically switches to 'dynamic' mode (as opposed to 'static').
I M3setFaceMaterial ( S3d _session_ H3d _topo_ I _index_ HMat3d _material_ )
Return value
_session_ 3D Session _topo_ Topology _index_ Face index _material_ Material to be attributed
0 if successful, otherwise nilSee Also
M3getFaceMaterial