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Audio API based from CAudio

Scol 6.x or above required

This API can be used in a new 3d environment too (SO3Engine).

Example

Here is a basic audio player. Open a local file and enjoy !

// By iri
// You can reuse this code as you want. This code is provided "AS IT". It's just an example

typeof audio = ObjAudio;;

typeof win = ObjWin;;
typeof title = ObjText;;
typeof bPlay = ObjButton;;
typeof bStop = ObjButton;;
typeof bVolm = ObjButton;;
typeof bVolM = ObjButton;;

fun CBstop (obj, user_parameter)=
	_AudioStop audio;
	_SETbuttonName bPlay "Play";
	0;;
	
fun newAudio (pfile)=
	CBstop nil nil;
	_DSAudio audio;
	set audio = nil;
	
	let _PtoScol pfile -> sfile in
	if ((set audio = _CRAudio _channel sfile pfile 1) == nil) then
	(
		_SETtext title strcat "Unable to open " sfile;
		1
	)
	else
	(
		_SETtext title sfile;
		_AudioSetVolume audio 100;
		_AudioPlay audio 1;
		_ENbutton bPlay 1;
		_ENbutton bStop 1;
		_ENbutton bVolm 1;
		_ENbutton bVolM 0;
		0
	);;

fun CBopenP (obj, user_parameter, pfile)=
	if pfile == nil then
		1
	else
		newAudio pfile;;

fun CBplay (obj, user_parameter)=
	if (_AudioIsPlaying audio) then
	(
		_AudioPause audio;
		_SETbuttonName bPlay "Play";
		0
	)
	else
	(
		_AudioPlay audio 1;
		_SETbuttonName bPlay "Pause";
		0
	);;
	
fun CBvol (obj, user_parameter)=	// here, user_parameter = delta volume
	let _AudioGetVolume audio -> curVolume in
	let curVolume + user_parameter -> newVolume in
	if (newVolume > 100) then
	(
		_ENbutton bVolM 0;
		0
	)
	else if (newVolume < 0) then
	(
		_ENbutton bVolm 0;
		0
	)
	else	// set the volume
	(
		_AudioSetVolume audio newVolume;
		_ENbutton bVolm 1;
		_ENbutton bVolM 1;
		0
	);;
	
fun CBopen (obj, user_parameter)=
	_DLGrflopen
		_DLGOpenFile _channel win nil nil "mp3\0*.mp3\0ogg\0*.ogg\0All\0*.*\0\0"
		@CBopenP
		0;
	0;;
	
fun CBend (obj, user_parameter)=
	if audio != nil then	// Destroy audio, if any
	(
		_AudioStop audio;
		_fooId _DSAudio audio;
	)
	else
		0;
	_closemachine;;

fun main ()=
	_showconsole;
	
	let [350 100 5] -> [w h spacing] in
	let (w/5)-spacing -> wbutton in
	let 25 -> hbutton in
	(
	set win = _CRwindow _channel nil 50 50 w+spacing h WN_NORMAL " Test CAudio";
	_CBwinDestroy win @CBend 0;
	
	set bPlay = _CBbutton
		_CRbutton _channel win spacing spacing wbutton hbutton 0 "Pause"
		@CBplay
		0;
	set bStop =_CBbutton
		_CRbutton _channel win 2*spacing+wbutton spacing wbutton hbutton 0 "Stop"
		@CBstop
		0;
	set bVolm = _CBbutton
		_CRbutton _channel win 3*spacing+(2*wbutton) spacing wbutton hbutton 0 "Vol -"
		@CBvol
		(-10);
	set bVolM = _CBbutton
		_CRbutton _channel win 4*spacing+(3*wbutton) spacing wbutton hbutton 0 "Vol +"
		@CBvol
		10;
	_CBbutton
		_CRbutton _channel win 5*spacing+(4*wbutton) spacing wbutton hbutton 0 "Open"
		@CBopen
		10;
	_ENbutton bPlay 0;
	_ENbutton bStop 0;
	_ENbutton bVolm 0;
	_ENbutton bVolM 0;
		
	set title = _CRtext _channel win spacing h-hbutton-spacing w-spacing hbutton ET_BORDER|ET_ALIGN_CENTER "empty";
	);
	
	0;;

Note

See the doc in the development server too.