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_AudioSetRolloffFactor Scol 6.x or above required
Change the attenuation factor used in attenuating the caudio object over distance.
Larger values make it attenuate faster, smaller values make the source carry better.
Prototype :
fun [ObjAudio F] I
- ObjAudio : a caudio object
- F : new rolloff factor (0.0 = infinit, 1.0 = default value)
Return : I 0 or nil if error.
See also :
Example :