SO3Engine
|
Terrain
Functions | |
int | SO3TerrainCreate (mmachine m) |
main include | |
int | SO3TerrainDelete (mmachine m) |
SO3TerrainDelete : destroy a terrain. | |
int | SO3TerrainSetHeightMap (mmachine m) |
SO3TerrainSetHeightMap : Define a terrain height map and params Every terrain parameters must be a value of 2^n + 1 the texture width/height also Prototype: fun [SO3_TERRAIN P F F I I] I. | |
Detailed Description
Scol functions definition
Function Documentation
◆ SO3TerrainCreate()
int SO3TerrainCreate | ( | mmachine | m | ) |
main include
SO3TerrainCreate : Create a new terrain
Prototype: fun [SO3_SCENE S] SO3_TERRAIN
- Parameters
-
SO3_SCENE : current scene S : given name
- Returns
- SO3_TERRAIN : Terrain created if success, NIL otherwise
Definition at line 53 of file SCOLTerrain.cpp.
◆ SO3TerrainDelete()
int SO3TerrainDelete | ( | mmachine | m | ) |
SO3TerrainDelete : destroy a terrain.
Prototype: fun [SO3_TERRAIN] I
- Parameters
-
SO3_TERRAIN : current terrain
- Returns
- I : 1 if success, NIL otherwise
Definition at line 101 of file SCOLTerrain.cpp.
◆ SO3TerrainSetHeightMap()
int SO3TerrainSetHeightMap | ( | mmachine | m | ) |
SO3TerrainSetHeightMap : Define a terrain height map and params Every terrain parameters must be a value of 2^n + 1 the texture width/height also Prototype: fun [SO3_TERRAIN P F F I I] I.
- Parameters
-
SO3_TERRAIN : current terrain P : height map file F : terrain size F : terrain height scale I : min batch size I : max batch size
- Returns
- I : 1 if success, NIL otherwise
Definition at line 133 of file SCOLTerrain.cpp.
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