| 
    SO3Engine
    
   | 
 
OgreNewt::CollisionPrimitives::TreeCollision Member List
This is the complete list of members for OgreNewt::CollisionPrimitives::TreeCollision, including all inherited members.
| AddEntities(const Ogre::SceneNode *node, const Ogre::SceneNode *mainNode, const Ogre::Vector3 scale, FaceWinding fw=FW_DEFAULT) | OgreNewt::CollisionPrimitives::TreeCollision | |
| addPoly(Ogre::Vector3 *polys, unsigned int ID) | OgreNewt::CollisionPrimitives::TreeCollision | |
| Collision(const World *world) | OgreNewt::Collision | |
| Collision(const Collision &shape) | OgreNewt::Collision | |
| Collision(const NewtonCollision *collision, const World *world) | OgreNewt::Collision | |
| finish(bool optimize) | OgreNewt::CollisionPrimitives::TreeCollision | |
| getAABB(const Ogre::Quaternion &orient=Ogre::Quaternion::IDENTITY, const Ogre::Vector3 &pos=Ogre::Vector3::ZERO) const | OgreNewt::Collision | |
| getCollisionPrimitiveType() const | OgreNewt::Collision | inline | 
| getCollisionPrimitiveType(const NewtonCollision *col) | OgreNewt::Collision | static | 
| getInfo() | OgreNewt::Collision | inline | 
| getInfo(const NewtonCollision *col) | OgreNewt::Collision | static | 
| getNewtonCollision() const | OgreNewt::Collision | inline | 
| getWorld() const | OgreNewt::Collision | inline | 
| m_col | OgreNewt::Collision | protected | 
| m_world | OgreNewt::Collision | protected | 
| newtonRayCastCallback(const NewtonBody *const body, const NewtonCollision *const treeCollision, dFloat distance, dFloat *normal, int faceId, void *userData) | OgreNewt::CollisionPrimitives::TreeCollision | static | 
| setRayCastCallbackactive(bool active=true) | OgreNewt::CollisionPrimitives::TreeCollision | inline | 
| start(int id) | OgreNewt::CollisionPrimitives::TreeCollision | |
| TreeCollision(const World *world) | OgreNewt::CollisionPrimitives::TreeCollision | |
| TreeCollision(const World *world, Ogre::Entity *ent, bool optimize, int id, FaceWinding fw=FW_DEFAULT, const Ogre::Vector3 &scale=Ogre::Vector3::UNIT_SCALE) | OgreNewt::CollisionPrimitives::TreeCollision | |
| TreeCollision(const World *world, const Ogre::SceneNode *node, bool optimize, int id, FaceWinding fw=FW_DEFAULT, const Ogre::Vector3 &scale=Ogre::Vector3::UNIT_SCALE) | OgreNewt::CollisionPrimitives::TreeCollision | |
| TreeCollision(const World *world, int numVertices, int numIndices, const float *vertices, const int *indices, bool optimize, int id, FaceWinding fw=FW_DEFAULT) | OgreNewt::CollisionPrimitives::TreeCollision | |
| TreeCollision(const World *world, int numVertices, Ogre::Vector3 *vertices, Ogre::IndexData *indexData, bool optimize, int id, FaceWinding fw=FW_DEFAULT) | OgreNewt::CollisionPrimitives::TreeCollision | |
| ~Collision() | OgreNewt::Collision | virtual | 
| ~TreeCollision() | OgreNewt::CollisionPrimitives::TreeCollision | inline | 
Generated by