Project

General

Profile

SO3Engine
SO3ShadowLiSPSM.h
Go to the documentation of this file.
1/*
2-----------------------------------------------------------------------------
3This source file is part of OpenSpace3D
4For the latest info, see http://www.openspace3d.com
5
6Copyright (c) 2012 I-maginer
7
8This program is free software; you can redistribute it and/or modify it under
9the terms of the GNU Lesser General Public License as published by the Free Software
10Foundation; either version 2 of the License, or (at your option) any later
11version.
12
13This program is distributed in the hope that it will be useful, but WITHOUT
14ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
15FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
16
17You should have received a copy of the GNU Lesser General Public License along with
18this program; if not, write to the Free Software Foundation, Inc., 59 Temple
19Place - Suite 330, Boston, MA 02111-1307, USA, or go to
20http://www.gnu.org/copyleft/lesser.txt
21
22-----------------------------------------------------------------------------
23*/
24
31#ifndef __SO3SHADOW_LISPSM_H__
32#define __SO3SHADOW_LISPSM_H__
33
35
36namespace SO3
37{
38 class StableLISPSMShadowCameraSetup : public Ogre::LiSPSMShadowCameraSetup
39 {
40 public:
41
42 static Ogre::ShadowCameraSetupPtr create()
43 {
44 return std::make_shared<StableLISPSMShadowCameraSetup>();
45 }
46
47 protected:
48
49 public:
53 void getShadowCamera(const Ogre::SceneManager *sm, const Ogre::Camera *cam, const Ogre::Viewport *vp, const Ogre::Light *light, Ogre::Camera *texCam, size_t iteration) const override;
54 };
55
56 class SShadowLiSPSM : public SShadow
57 {
58 public:
59 protected:
60 private:
61
62 public:
63 static bool CheckSystemCompatibility();
64
69
74 protected:
77 virtual void UpdateShadowTechnique();
78
81 virtual void UpdateShadowMaterial(Ogre::Technique* tech);
82
85 virtual void RemoveMaterialPass(Ogre::Technique* tech);
86
89 virtual bool IsShadowMaterialPass(Ogre::Pass* pass);
90 private:
95
96 void CreateMaterialsPass();
97 void CleanMaterials();
98 };
99
100}
101
102#endif
virtual void RemoveMaterialPass(Ogre::Technique *tech)
virtual void UpdateShadowMaterial(Ogre::Technique *tech)
virtual void UpdateShadowTechnique()
static bool CheckSystemCompatibility()
virtual bool IsShadowMaterialPass(Ogre::Pass *pass)
void getShadowCamera(const Ogre::SceneManager *sm, const Ogre::Camera *cam, const Ogre::Viewport *vp, const Ogre::Light *light, Ogre::Camera *texCam, size_t iteration) const override
StableLISPSMShadowCameraSetup()
Constructor, defaults to 3 splits.
static Ogre::ShadowCameraSetupPtr create()