SO3Engine
|
SO3SCOL.h
Go to the documentation of this file.
80int SCOLEventPhysics (mmachine m, ScolWindowHandle hwnd,unsigned int msg,UINT wParam, LONG lParam,int *ret);
Code to retrieve user Processor Datas.
librairies include
int SO3DestroyTexture(mmachine m, int handle, int obj)
int createAnimTrack(mmachine m, SAnimTrack *curAnimTrack, SAnim *curAnim)
int createCollision(mmachine m)
int SO3DestroyPhysicsMaterial(mmachine m, int handle, int obj)
int createTerrain(mmachine m, STerrain *terrain, SScene *curScene)
int SO3DestroyAnim(mmachine m, int handle, int obj)
int createTexture(mmachine m, STexture *curTexture, SScene *curScene)
int createAnim(mmachine m, SAnim *curAnim, SNode *curNode)
int createBody(mmachine m, SNode *curNode)
int RetrieveMWin(mmachine m, ScolWindowHandle windowHwnd)
bool checkGroupExists(std::string group)
function to check if an Ogre resource group exists
Definition SO3SCOL.cpp:955
int SO3DestroyViewport(mmachine m, int handle, int obj)
int createPhysicContraint(mmachine m, SPhysicContraint *joint)
SScene * getSceneByName(string sceneName)
function to retrieve a scene by its name
Definition SO3SCOL.cpp:238
int SO3DestroyAnimTrack(mmachine m, int handle, int obj)
int SO3DestroyPhysicsBody(mmachine m, int handle, int obj)
bool checkGroupProtected(std::string groupeName)
function to check if an Ogre resource group is protected
Definition SO3SCOL.cpp:974
void _SO3_Export SCOLloadExternalComponent(int(*scolLoadFunction)(mmachine, cbmachine))
Definition SO3SCOL.cpp:5263
int SCOLEventPhysics(mmachine m, ScolWindowHandle hwnd, unsigned int msg, UINT wParam, LONG lParam, int *ret)
int createOrRetrieveScolMaterialAndSendToVM(mmachine m, SScene *scene, SMaterial *mat)
int SO3DestroyObject(mmachine m, int handle, int obj)
int createObject(mmachine m, SNode *curNode, SScene *curScene)
int SO3DestroyMaterial(mmachine m, int handle, int obj)
int bufferSetReflexes(mmachine m)
int createMaterial(mmachine m, SMaterial *curMaterial, SScene *curScene)
int SO3DestroyScene(mmachine m, int handle, int obj)
void deleteRessource()
int createMaterialID(mmachine m, SMaterialID *curMatID, SScene *curScene)
int SetFocusMWin(mmachine m, ScolWindowHandle windowHwnd)
int createMaterialPair(mmachine m, SMaterialPair *curMatPair, SScene *curScene)
int SO3DestroyOverlay(mmachine m, int handle, int obj)
int createBone(mmachine m, SNode *curNode, SScene *curScene, SNode *curFather)
Versionning.
Definition SO3SCOL.h:117
Definition SO3SCOL.h:131
Definition SO3Anim.h:42
Definition SO3AnimTrack.h:42
Definition SO3Material.h:43
Definition SO3MaterialID.h:45
Definition SO3MaterialPair.h:43
Definition SO3NodeScol.h:43
Definition SO3PhysicContraint.h:42
Definition SO3Root.h:73
Definition SO3Scene.h:125
Definition SO3Terrain.h:42
Definition SO3Texture.h:42
Definition SO3DataScol.h:38
Generated by 1.9.8