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SO3Engine
SO3BitmapWidgetFactory.cpp
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1/*
2-----------------------------------------------------------------------------
3This source file is part of OpenSpace3D
4For the latest info, see http://www.openspace3d.com
5
6Copyright (c) 2012 I-maginer
7
8This program is free software; you can redistribute it and/or modify it under
9the terms of the GNU Lesser General Public License as published by the Free Software
10Foundation; either version 2 of the License, or (at your option) any later
11version.
12
13This program is distributed in the hope that it will be useful, but WITHOUT
14ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
15FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
16
17You should have received a copy of the GNU Lesser General Public License along with
18this program; if not, write to the Free Software Foundation, Inc., 59 Temple
19Place - Suite 330, Boston, MA 02111-1307, USA, or go to
20http://www.gnu.org/copyleft/lesser.txt
21
22-----------------------------------------------------------------------------
23*/
24
33
34namespace SO3
35{
36
40
44
45SWidget* SBitmapWidgetFactory::CreateWidgetImpl(SScene* targetScene, const std::string& widgetName, const int& xPos, const int& yPos, const unsigned short& width, const unsigned short& height, SViewPort* targetViewport, const unsigned int& widgetZOrder)
46{
47 SWidget* bitmapWidget = new SBitmapWidget(targetScene, widgetName, xPos, yPos, width, height, targetViewport, widgetZOrder);
48 return bitmapWidget;
49}
50
51SWidget* SBitmapWidgetFactory::CreateWidgetImpl(SScene* targetScene, const std::string& widgetName, const int& xPos, const int& yPos, const unsigned short& width, const unsigned short& height, SViewPort* targetViewport)
52{
53 SWidget* bitmapWidget = new SBitmapWidget(targetScene, widgetName, xPos, yPos, width, height, targetViewport);
54 return bitmapWidget;
55}
56
57SWidget* SBitmapWidgetFactory::CreateWidgetImpl(SScene* targetScene, const std::string& widgetName, const unsigned short& width, const unsigned short& height, SMaterial* targetMaterial, const unsigned short& targetTechnique, const unsigned short& targetPass, const unsigned short& targetTextureUnit)
58{
59 SWidget* bitmapWidget = new SBitmapWidget(targetScene, widgetName, width, height, targetMaterial, targetTechnique, targetPass, targetTextureUnit);
60 return bitmapWidget;
61}
62
64{
65 if(existingWidget)
66 {
67 delete(existingWidget);
68 existingWidget = 0;
69 }
70}
71
72}
virtual SWidget * CreateWidgetImpl(SScene *targetScene, const std::string &widgetName, const int &xPos, const int &yPos, const unsigned short &width, const unsigned short &height, SViewPort *targetViewport, const unsigned int &widgetZOrder)
virtual void DeleteWidgetImpl(SWidget *existingWidget)