OpenSpace3D libs
OpenSpace 3D libraries for plugITs and OS3D developer
|
Functions | |
V3DgetDefaultViewport (viewstr) | |
Get the default viewport of a 3d view structure. | |
V3DgetObjectOrientationDeg (obj) | |
Get an object euler rotation in degree. | |
V3DsetObjectOrientationDeg (obj, ang) | |
Set an object euler rotation in degree. | |
V3DgetObjectGlobalOrientationDeg (obj) | |
Get an object global euler rotation in degree. | |
V3DsetObjectGlobalOrientationDeg (obj, ang) | |
Set an object global euler rotation in degree. | |
V3DgetSessionView (sessionstr) | |
Get the V3Dview structure from a V3Dsession structure. | |
V3DgetObjectByName (sessionstr, name) | |
Get a 3d object by his name or camera type. | |
V3DgetObjectTypeByName (name) | |
Get a 3d object mode by it's name. | |
V3DgetCameraByType (sessionstr, cam, type) | |
Get a camera object by type, the camera or the navigation shell. | |
V3DgetViewportByIndex (viewstr, idx) | |
Get a viewport structure from it's index in 3d view. | |
V3DgetViewportCamera (viewportstr) | |
Get the current viewport camera. | |
V3DgetViewportIndex (viewstr, viewport) | |
Get a viewport index in a 3d view structure. | |
V3DsetViewportColor (viewportstr, color) | |
Set a viewport backgroung color. | |
V3DgetViewportColor (viewportstr) | |
Get a viewport backgroung color. | |
V3DgetViewportSize (viewstr, viewportstr) | |
Get a viewport size. | |
V3DdelViewport (viewstr, viewportstr) | |
Remove a viewport. | |
V3DaddViewport (viewstr, x, y, w, h, backcolor) | |
Add a viewport. | |
V3DsetViewportPolygonMode (viewportstr, mode) | |
Set a viewport polygon render mode. | |
V3DgetViewportPolygonMode (viewportstr) | |
Get a viewport polygon render mode. | |
V3DsetViewport (viewstr, viewportstr, camera) | |
Set a viewport camera and display it. | |
V3DsetViewportPositionSize (viewportstr, x, y, w, h) | |
Resize a viewport. | |
V3DchangeCameraViewport (sessionstr, viewportstr, camera) | |
Change a viewport camera. | |
V3DregisterCompositor (viewportstr, compo, scheme) | |
Add a compositor to a viewport. | |
V3DunRegisterCompositor (viewportstr, compo) | |
Remove a compositor from a viewport. | |
V3DgetCompositorScheme (viewportstr, compo) | |
Get the scheme name associated with a viewport compositor. | |
V3DsetCamera (camera, fovlength, fovy, nclip, fclip) | |
Set a camera settings. | |
V3DgetDefaultCamera (sessionstr) | |
Get the current default camera. | |
V3DsetDefaultCamera (sessionstr, camera) | |
Set the current default camera. | |
V3DremoveDefaultCamera (sessionstr, camera) | |
Remove the default camera. | |
V3DdelCamera (sessionstr, camera) | |
Remove a camera. | |
V3DaddCamera (sessionstr, name) | |
Add a camera. | |
V3DaddParticleSystem (sessionstr, name, template) | |
Add a particle system. | |
V3DsetLight (light, type, dcolor, scolor, range, const, linear, quadr) | |
Set a light parameters. | |
V3DenableLight (light, state) | |
Enable or Disable a light. | |
V3DaddLight (sessionstr, name, father, type, dcolor, scolor, range, const, linear, quadr) | |
Add a light. | |
V3DaddResource (sessionstr, ressource, group, type) | |
Add a resource to a scene. | |
V3DaddMesh (sessionstr, file, name, idx, group, father) | |
Add a mesh to a scene. | |
V3DloadMesh (sessionstr, file, name, idx, group, father, cbfun) | |
Add a mesh to a scene, the mesh is loaded in a background thread. | |
V3DaddShell (sessionstr, name, idx, father, pos, ang) | |
Add a shell node to a scene. | |
V3DsetAmbientLight (sessionstr, color) | |
Set the scene ambient color. | |
V3DgetAmbientLight (sessionstr) | |
Get the scene ambient color. | |
V3DgetAnimationByName (sessionstr, name) | |
Get an animation by it's name. | |
V3DgetAnimationByAnim (sessionstr, anim) | |
Get an animation structure from the SO3_ANIM object. | |
V3DaddAnimation (sessionstr, obj, id, basename, name, length, speed, weight, state, loop, transmode, rotmode) | |
Add an animation to the scene. | |
V3DaddSequenceAnimation (sessionstr, id, basename, name, speed, weight, state, loop) | |
Add a sequence animation to the scene. | |
V3DgetNbAnimationTracks (animstr) | |
Get the number of animation tracks. | |
V3DgetNbAnimationTrackKeys (animstr, trackidx) | |
Get the number of animation track keys. | |
V3DaddSequenceAnimationTrack (animstr) | |
Add a sequence animation track. | |
V3DdelSequenceAnimationTrack (animstr, trackidx) | |
Remove a sequence animation track. | |
V3DmoveSequenceAnimationKey (animstr, trackidx, keyidx, newidx) | |
Move a sequence animation track key. | |
V3DgetSequenceAnimationKey (animstr, trackidx, keyidx) | |
Get a sequence animation track key. | |
V3DgetSequenceAnimationKeyInfos (animstr, trackidx, keyidx) | |
Get a sequence animation track key infos. | |
V3DsetSequenceAnimationKeyInfos (animstr, trackidx, keyidx, length, trans, decal) | |
Set a sequence animation track key infos. | |
V3DaddSequenceAnimationKey (animstr, trackidx, keyanimstr, length, transition, decal) | |
Add a sequence animation track key. | |
V3DdelSequenceAnimationKey (animstr, trackidx, keyidx) | |
Remove a sequence animation track key. | |
V3DaddMorphAnimation (sessionstr, anim, obj, id, basename, name, speed, weight, state, loop) | |
Add a morph animation to the scene. | |
V3DdelAnimation (sessionstr, animstr) | |
Delete an animation. | |
V3DaddAnimationKey (animstr, pos, quat, scale, ftime) | |
Add an animation node key. | |
V3DdelAnimationTrack (sessionstr, animstr, trackidx) | |
Delete an animation track. | |
V3DsetAnimationWeight (animstr, weight) | |
Set an animation weight. | |
V3DgetAnimationWeight (animstr) | |
Get an animation weight. | |
V3DsetAnimationState (animstr, state) | |
Set an animation state. | |
V3DsetAnimationLoop (animstr, loop) | |
Set an animation loop. | |
V3DsetAnimationSpeed (animstr, speed) | |
Set an animation speed factor. | |
V3DsetAnimationInterpolationMode (animstr, mode) | |
Set an animation translation interpolation mode. | |
V3DsetAnimationRotInterpolationMode (animstr, mode) | |
Set an animation rotation interpolation mode. | |
V3DgetAnimationState (animstr) | |
Get an animation state. | |
V3DgetAnimationLoop (animstr) | |
Get an animation loop state. | |
V3DgetAnimationSpeed (animstr) | |
Get an animation speed factor. | |
V3DgetAnimationType (animstr) | |
Get an animation type. | |
V3DsetAnimationPosition (animstr, pos) | |
Set an animation position. | |
V3DgetAnimationPosition (animstr) | |
Get an animation position. | |
V3DgetAnimationLength (animstr) | |
Get an animation length. | |
V3DgetAnimationEnable (animstr) | |
Get an animation enable state. | |
V3DresetAnimation (animstr) | |
Reset an animation. | |
V3DresetAnimations (sessionstr) | |
Reset all scene animations. | |
V3DpauseAnimation (animstr) | |
Pause an animation. | |
V3DplayAnimation (animstr) | |
Play an animation. | |
V3DplayAnimationFromPos (animstr, startpos) | |
Play an animation from a position. | |
V3DstopAnimation (animstr) | |
Stop an animation. | |
V3DenableAnimation (animstr, state) | |
Set an animation enable state. | |
V3DanimationSetSkipFrame (animstr, state) | |
Set an animation skip frame state. | |
V3DanimationGetSkipFrame (animstr) | |
Get an animation skip frame state. | |
V3DcrSession (viewstr, name) | |
Create a 3d scene structure. | |
V3DresetSession (sessionstr) | |
Reset a 3d scene. | |
V3DviewSetFocus (viewstr) | |
Set the 3d view focus. | |
V3DshowCursor (viewstr, state) | |
Set the mouse cursor visibility state. | |
V3DgetCursorVisible (viewstr) | |
Get a 3d view the mouse cursor visibility state. | |
V3DgetCursor (viewstr) | |
Get a 3d view mouse cursor. | |
V3DgetCursorTrans (viewstr) | |
Get a 3d view last cursor translation. | |
V3DgetCursorDirection (viewstr) | |
Get a 3d view last cursor direction. | |
V3DisClicked (viewstr) | |
Get a 3d view last mouse click state. | |
V3DisMoveClicked (viewstr) | |
Get a 3d view last mouse move click state. | |
V3DenableKeyboard (viewstr, mode) | |
Set a 3d view keyboard state. | |
V3DenableMouse (viewstr, mode) | |
Set a 3d view mouse state. | |
V3DsetCursor (viewstr, cursor) | |
Change a 3d view mouse cursor. | |
V3DdsView (viewstr) | |
Destroy a 3d view. | |
V3DgetViewPosSize (viewstr) | |
Get a 3d view position and size. | |
V3DgetViewPos (viewstr) | |
Get a 3d view position. | |
V3DgetViewSize (viewstr) | |
Get a 3d view size. | |
V3DgetFullScreenState (viewstr) | |
Get a 3d view fullscreen state. | |
V3DcenterMouseCursor (viewstr) | |
Center the mouse cursor on a 3d view. | |
V3DsetMousePosition (viewstr, x, y) | |
Set the mouse cursor position on a 3d view. | |
V3DgetVrPointerState (viewstr) | |
Detailed Description
OpenSpace3D 3D view API
Function Documentation
◆ V3DgetDefaultViewport()
V3DgetDefaultViewport | ( | viewstr | ) |
Get the default viewport of a 3d view structure.
Prototype: fun [V3Dview] V3Dviewport
- Parameters
-
V3Dview : the 3d view structure
- Returns
- V3Dviewport : the viewport structure, nil if not set
◆ V3DgetObjectOrientationDeg()
V3DgetObjectOrientationDeg | ( | obj | ) |
Get an object euler rotation in degree.
Prototype: fun [SO3_OBJECT] [F F F]
- Parameters
-
SO3_OBJECT : the 3d object
- Returns
- [F F F] : the euler rotation in degree
◆ V3DsetObjectOrientationDeg()
V3DsetObjectOrientationDeg | ( | obj | , |
ang | |||
) |
Set an object euler rotation in degree.
Prototype: fun [SO3_OBJECT [F F F]] [F F F]
- Parameters
-
SO3_OBJECT : the 3d object [F F F] : euler rotation in degree
- Returns
- [F F F] : the same rotation
◆ V3DgetObjectGlobalOrientationDeg()
V3DgetObjectGlobalOrientationDeg | ( | obj | ) |
Get an object global euler rotation in degree.
Prototype: fun [SO3_OBJECT] [F F F]
- Parameters
-
SO3_OBJECT : the 3d object
- Returns
- [F F F] : the global euler rotation in degree
◆ V3DsetObjectGlobalOrientationDeg()
V3DsetObjectGlobalOrientationDeg | ( | obj | , |
ang | |||
) |
Set an object global euler rotation in degree.
Prototype: fun [SO3_OBJECT [F F F]] [F F F]
- Parameters
-
SO3_OBJECT : the 3d object [F F F] : global euler rotation in degree
- Returns
- [F F F] : the same rotation
◆ V3DgetSessionView()
V3DgetSessionView | ( | sessionstr | ) |
Get the V3Dview structure from a V3Dsession structure.
Prototype: fun [V3Dsession] V3Dview
- Parameters
-
V3Dsession : the scene structure
- Returns
- V3Dview : the 3d view structure
◆ V3DgetObjectByName()
V3DgetObjectByName | ( | sessionstr | , |
name | |||
) |
Get a 3d object by his name or camera type.
Prototype: fun [V3Dsession S] SO3_OBJECT
- Parameters
-
V3Dsession : the scene structure S : the object name
- Returns
- SO3_OBJECT : the object, nil if not found
◆ V3DgetObjectTypeByName()
V3DgetObjectTypeByName | ( | name | ) |
Get a 3d object mode by it's name.
Prototype: fun [S] SO3_OBJECT
- Parameters
-
S : the object name
- Returns
- I : mode 1 if this is the default camera, 2 if this is the navigation shell, 0 if none
◆ V3DgetCameraByType()
V3DgetCameraByType | ( | sessionstr | , |
cam | , | ||
type | |||
) |
Get a camera object by type, the camera or the navigation shell.
Prototype: fun [V3Dsession SO3_OBJECT I] SO3_OBJECT
- Parameters
-
V3Dsession : the scene structure SO3_OBJECT : the camera I : the type, 1 the same camera, 2 the navigation shell
- Returns
- SO3_OBJECT : the object, nil if not found
◆ V3DgetViewportByIndex()
V3DgetViewportByIndex | ( | viewstr | , |
idx | |||
) |
Get a viewport structure from it's index in 3d view.
Prototype: fun [V3Dview I] V3Dviewport
- Parameters
-
V3Dview : the 3d view structure I : the viewport index
- Returns
- V3Dviewport : the viewport structure, nil if not found
◆ V3DgetViewportCamera()
V3DgetViewportCamera | ( | viewportstr | ) |
Get the current viewport camera.
Prototype: fun [V3Dviewport] SO3_OBJECT
- Parameters
-
V3Dviewport : the viewport structure
- Returns
- SO3_OBJECT : the camera, nil if not set
◆ V3DgetViewportIndex()
V3DgetViewportIndex | ( | viewstr | , |
viewport | |||
) |
Get a viewport index in a 3d view structure.
Prototype: fun [V3Dview V3Dviewport] I
- Parameters
-
V3Dview : the 3d view structure V3Dviewport : the viewport structure
- Returns
- I : the viewport index
◆ V3DsetViewportColor()
V3DsetViewportColor | ( | viewportstr | , |
color | |||
) |
Set a viewport backgroung color.
Prototype: fun [V3Dviewport I] I
- Parameters
-
V3Dviewport : the viewport structure I : the background color
- Returns
- 0
◆ V3DgetViewportColor()
V3DgetViewportColor | ( | viewportstr | ) |
Get a viewport backgroung color.
Prototype: fun [V3Dviewport] I
- Parameters
-
V3Dviewport : the viewport structure
- Returns
- I : the viewport background color
◆ V3DgetViewportSize()
V3DgetViewportSize | ( | viewstr | , |
viewportstr | |||
) |
Get a viewport size.
Prototype: fun [V3Dview V3Dviewport] [I I I I]
- Parameters
-
V3Dview : the view structure V3Dviewport : the viewport structure
- Returns
- [I I I I] : the viewport position and size in pixel
◆ V3DdelViewport()
V3DdelViewport | ( | viewstr | , |
viewportstr | |||
) |
Remove a viewport.
Prototype: fun [V3Dview V3Dviewport] I
- Parameters
-
V3Dview : the 3d view structure V3Dviewport : the viewport structure
- Returns
- 0
◆ V3DaddViewport()
V3DaddViewport | ( | viewstr | , |
x | , | ||
y | , | ||
w | , | ||
h | , | ||
backcolor | |||
) |
Add a viewport.
Prototype: fun [V3Dview F F F F I] V3Dviewport
- Parameters
-
V3Dview : the 3d view structure F : the X position between 0 and 1 F : the Y position between 0 and 1 F : the width between 0 and 1 F : the height between 0 and 1 I : the background color
- Returns
- V3Dviewport : the new viewport structure
◆ V3DsetViewportPolygonMode()
V3DsetViewportPolygonMode | ( | viewportstr | , |
mode | |||
) |
Set a viewport polygon render mode.
Prototype: fun [V3Dviewport I] I
- Parameters
-
V3Dviewport : the viewport structure I : the render mode, SO3_POLY_POINTS, SO3_POLY_SOLID or SO3_POLY_WIREFRAME
- Returns
- 0
◆ V3DgetViewportPolygonMode()
V3DgetViewportPolygonMode | ( | viewportstr | ) |
Get a viewport polygon render mode.
Prototype: fun [V3Dviewport I] I
- Parameters
-
V3Dviewport : the viewport structure
- Returns
- I : the render mode, SO3_POLY_POINTS, SO3_POLY_SOLID or SO3_POLY_WIREFRAME
◆ V3DsetViewport()
V3DsetViewport | ( | viewstr | , |
viewportstr | , | ||
camera | |||
) |
Set a viewport camera and display it.
Prototype: fun [V3Dview V3Dviewport SO3_OBJECT] I
- Parameters
-
V3Dview : the 3d view structure V3Dviewport : the viewport structure SO3_OBJECT : the camera object
- Returns
- 0
◆ V3DsetViewportPositionSize()
V3DsetViewportPositionSize | ( | viewportstr | , |
x | , | ||
y | , | ||
w | , | ||
h | |||
) |
Resize a viewport.
Prototype: fun [V3Dviewport F F F F] I
- Parameters
-
V3Dviewport : the viewport structure F : the X position between 0 and 1 F : the Y position between 0 and 1 F : the width between 0 and 1 F : the height between 0 and 1
- Returns
- 0
◆ V3DchangeCameraViewport()
V3DchangeCameraViewport | ( | sessionstr | , |
viewportstr | , | ||
camera | |||
) |
Change a viewport camera.
Prototype: fun [V3Dsession V3Dviewport SO3_OBJECT] I
- Parameters
-
V3Dsession : the 3d scene structure V3Dviewport : the viewport structure SO3_OBJECT : the camera object
- Returns
- 0
◆ V3DregisterCompositor()
V3DregisterCompositor | ( | viewportstr | , |
compo | , | ||
scheme | |||
) |
Add a compositor to a viewport.
Prototype: fun [V3Dviewport S S] I
- Parameters
-
V3Dviewport : the viewport structure S : the compositor name S : the compositor scheme name
- Returns
- 0
◆ V3DunRegisterCompositor()
V3DunRegisterCompositor | ( | viewportstr | , |
compo | |||
) |
Remove a compositor from a viewport.
Prototype: fun [V3Dviewport S] I
- Parameters
-
V3Dviewport : the viewport structure S : the compositor name
- Returns
- 0
◆ V3DgetCompositorScheme()
V3DgetCompositorScheme | ( | viewportstr | , |
compo | |||
) |
Get the scheme name associated with a viewport compositor.
Prototype: fun [V3Dviewport S] S
- Parameters
-
V3Dviewport : the viewport structure S : the compositor name
- Returns
- S : the compositor scheme name
◆ V3DsetCamera()
V3DsetCamera | ( | camera | , |
fovlength | , | ||
fovy | , | ||
nclip | , | ||
fclip | |||
) |
Set a camera settings.
Prototype: fun [SO3_OBJECT F F F F] SO3_OBJECT
- Parameters
-
SO3_OBJECT : the camera object F : FOV length F : FOVy F : near clip distance F : far clip distance
- Returns
- SO3_OBJECT : the same camera
◆ V3DgetDefaultCamera()
V3DgetDefaultCamera | ( | sessionstr | ) |
Get the current default camera.
Prototype: fun [V3Dsession] SO3_OBJECT
- Parameters
-
V3Dsession : the 3d scene structure
- Returns
- SO3_OBJECT : the camera
◆ V3DsetDefaultCamera()
V3DsetDefaultCamera | ( | sessionstr | , |
camera | |||
) |
Set the current default camera.
Prototype: fun [V3Dsession SO3_OBJECT] I
- Parameters
-
V3Dsession : the 3d scene structure SO3_OBJECT : the new default camera
- Returns
- 0
◆ V3DremoveDefaultCamera()
V3DremoveDefaultCamera | ( | sessionstr | , |
camera | |||
) |
Remove the default camera.
Prototype: fun [V3Dsession SO3_OBJECT] I
- Parameters
-
V3Dsession : the 3d scene structure SO3_OBJECT : the default camera
- Returns
- 0
◆ V3DdelCamera()
V3DdelCamera | ( | sessionstr | , |
camera | |||
) |
Remove a camera.
Prototype: fun [V3Dsession SO3_OBJECT] I
- Parameters
-
V3Dsession : the 3d scene structure SO3_OBJECT : the camera
- Returns
- 0
◆ V3DaddCamera()
V3DaddCamera | ( | sessionstr | , |
name | |||
) |
Add a camera.
Prototype: fun [V3Dsession S] SO3_OBJECT
- Parameters
-
V3Dsession : the 3d scene structure S : the camera name (the name must be unique)
- Returns
- SO3_OBJECT : the new camera
◆ V3DaddParticleSystem()
V3DaddParticleSystem | ( | sessionstr | , |
name | , | ||
template | |||
) |
Add a particle system.
Prototype: fun [V3Dsession S S] SO3_OBJECT
- Parameters
-
V3Dsession : the 3d scene structure S : the particle system name (the name must be unique) S : the particle template name
- Returns
- SO3_OBJECT : the new particle system
◆ V3DsetLight()
V3DsetLight | ( | light | , |
type | , | ||
dcolor | , | ||
scolor | , | ||
range | , | ||
const | , | ||
linear | , | ||
quadr | |||
) |
Set a light parameters.
Prototype: fun [SO3_OBJECT I I I F F F F] SO3_OBJECT
- Parameters
-
SO3_OBJECT : the light object I : the light type SO3_POINT_LIGHT, SO3_DIRECTIONAL_LIGHT, SO3_SPOT_LIGHT or SO3_RECT_LIGHT I : diffuse color I : specular color F : light range F : constant attenuation F : linear attenuation F : quadratic attenuation
- Returns
- SO3_OBJECT : the same light object
◆ V3DenableLight()
V3DenableLight | ( | light | , |
state | |||
) |
Enable or Disable a light.
Prototype: fun [SO3_OBJECT I] I
- Parameters
-
SO3_OBJECT : the light object I : 1 to enable the light, 0 to disable
- Returns
- 0
◆ V3DaddLight()
V3DaddLight | ( | sessionstr | , |
name | , | ||
father | , | ||
type | , | ||
dcolor | , | ||
scolor | , | ||
range | , | ||
const | , | ||
linear | , | ||
quadr | |||
) |
Add a light.
Prototype: fun [V3Dsession S SO3_OBJECT I I I F F F F] SO3_OBJECT
- Parameters
-
V3Dsession : the 3d scene structure S : the light name (must be unique) SO3_OBJECT : the parent node I : the light type SO3_POINT_LIGHT, SO3_DIRECTIONAL_LIGHT, SO3_SPOT_LIGHT or SO3_RECT_LIGHT I : diffuse color I : specular color F : light range F : constant attenuation F : linear attenuation F : quadratic attenuation
- Returns
- SO3_OBJECT : the new light object
◆ V3DaddResource()
V3DaddResource | ( | sessionstr | , |
ressource | , | ||
group | , | ||
type | |||
) |
Add a resource to a scene.
Prototype: fun [V3Dsession S S I] I
- Parameters
-
V3Dsession : the 3d scene structure S : the resource path S : the resource group name I : the resource type SO3_RESOURCE_MESH, SO3_RESOURCE_MATERIAL, SO3_RESOURCE_TEXTURE, SO3_RESOURCE_SKELETON, SO3_RESOURCE_GPUPROGRAM, SO3_RESOURCE_HIGHLEVELGPUPROGRAM or SO3_RESOURCE_PARTICLE_SYSTEM
- Returns
- 0
◆ V3DaddMesh()
V3DaddMesh | ( | sessionstr | , |
file | , | ||
name | , | ||
idx | , | ||
group | , | ||
father | |||
) |
Add a mesh to a scene.
Prototype: fun [V3Dsession S S I S SO3_OBJECT] SO3_OBJECT
- Parameters
-
V3Dsession : the 3d scene structure S : the mesh path S : the mesh name I : the mesh index (must be unique) S : the resource group name SO3_OBJECT : the parent node
- Returns
- SO3_OBJECT : the new mesh
◆ V3DloadMesh()
V3DloadMesh | ( | sessionstr | , |
file | , | ||
name | , | ||
idx | , | ||
group | , | ||
father | , | ||
cbfun | |||
) |
Add a mesh to a scene, the mesh is loaded in a background thread.
Prototype: fun [V3Dsession S S I S SO3_OBJECT fun [V3Dsession SO3_OBJECT] I] SO3_OBJECT
- Parameters
-
V3Dsession : the 3d scene structure S : the mesh path S : the mesh name I : the mesh index (must be unique) S : the resource group name SO3_OBJECT : the parent node fun [V3Dsession SO3_OBJECT] I : loaded callback
- Returns
- SO3_OBJECT : the new mesh
◆ V3DaddShell()
V3DaddShell | ( | sessionstr | , |
name | , | ||
idx | , | ||
father | , | ||
pos | , | ||
ang | |||
) |
Add a shell node to a scene.
Prototype: fun [V3Dsession S I SO3_OBJECT [F F F] [F F F F]] SO3_OBJECT
- Parameters
-
V3Dsession : the 3d scene structure S : the shell name I : the shell index (must be unique) SO3_OBJECT : the parent node, this can be nil [F F F] : the shell position, this can be nil [F F F F] : the shell orientation (quaternion), this can be nil
- Returns
- SO3_OBJECT : the new shell node
◆ V3DsetAmbientLight()
V3DsetAmbientLight | ( | sessionstr | , |
color | |||
) |
Set the scene ambient color.
Prototype: fun [V3Dsession I] I
- Parameters
-
V3Dsession : the 3d scene structure I : the new ambient color
- Returns
- 0
◆ V3DgetAmbientLight()
V3DgetAmbientLight | ( | sessionstr | ) |
Get the scene ambient color.
Prototype: fun [V3Dsession] I
- Parameters
-
V3Dsession : the 3d scene structure
- Returns
- I : the scene ambient color
◆ V3DgetAnimationByName()
V3DgetAnimationByName | ( | sessionstr | , |
name | |||
) |
Get an animation by it's name.
Prototype: fun [V3Dsession S] V3Danim
- Parameters
-
V3Dsession : the 3d scene structure S : the animation name
- Returns
- V3Danim : the animation, nil if not found
◆ V3DgetAnimationByAnim()
V3DgetAnimationByAnim | ( | sessionstr | , |
anim | |||
) |
Get an animation structure from the SO3_ANIM object.
Prototype: fun [V3Dsession SO3_ANIM] V3Danim
- Parameters
-
V3Dsession : the 3d scene structure SO3_ANIM : SO3 animation object
- Returns
- V3Danim : the animation, nil if not found
◆ V3DaddAnimation()
V3DaddAnimation | ( | sessionstr | , |
obj | , | ||
id | , | ||
basename | , | ||
name | , | ||
length | , | ||
speed | , | ||
weight | , | ||
state | , | ||
loop | , | ||
transmode | , | ||
rotmode | |||
) |
Add an animation to the scene.
Prototype: fun [V3Dsession SO3_OBJECT I S S F F F I I I I] V3Danim
- Parameters
-
V3Dsession : the 3d scene structure SO3_OBJECT : the object containing the animation I : index (must be unique) S : base name S : name F : length F : speed F : weight I : initial state I : 1 for loop mode, 0 otherwise I : translation interpolation mode SO3_IM_LINEAR or SO3_IM_SPLINE I : rotation interpolation mode SO3_RIM_LINEAR or SO3_RIM_SPHERICAL
- Returns
- V3Danim : the animation
◆ V3DaddSequenceAnimation()
V3DaddSequenceAnimation | ( | sessionstr | , |
id | , | ||
basename | , | ||
name | , | ||
speed | , | ||
weight | , | ||
state | , | ||
loop | |||
) |
Add a sequence animation to the scene.
Prototype: fun [V3Dsession I S S F F I I] V3Danim
- Parameters
-
V3Dsession : the 3d scene structure I : index (must be unique) S : base name S : name F : speed F : weight I : initial state I : 1 for loop mode, 0 otherwise
- Returns
- V3Danim : the animation
◆ V3DgetNbAnimationTracks()
V3DgetNbAnimationTracks | ( | animstr | ) |
◆ V3DgetNbAnimationTrackKeys()
V3DgetNbAnimationTrackKeys | ( | animstr | , |
trackidx | |||
) |
◆ V3DaddSequenceAnimationTrack()
V3DaddSequenceAnimationTrack | ( | animstr | ) |
◆ V3DdelSequenceAnimationTrack()
V3DdelSequenceAnimationTrack | ( | animstr | , |
trackidx | |||
) |
◆ V3DmoveSequenceAnimationKey()
V3DmoveSequenceAnimationKey | ( | animstr | , |
trackidx | , | ||
keyidx | , | ||
newidx | |||
) |
◆ V3DgetSequenceAnimationKey()
V3DgetSequenceAnimationKey | ( | animstr | , |
trackidx | , | ||
keyidx | |||
) |
◆ V3DgetSequenceAnimationKeyInfos()
V3DgetSequenceAnimationKeyInfos | ( | animstr | , |
trackidx | , | ||
keyidx | |||
) |
Get a sequence animation track key infos.
Prototype: fun [V3Danim I I] [V3Danim F F F F]
- Parameters
-
V3Danim : the animation structure I : index of the animation track I : index of key
- Returns
- [V3Danim F F F F] : the animation used as a sequence animation key, the key position, the key length, the key transition time and the key offset
◆ V3DsetSequenceAnimationKeyInfos()
V3DsetSequenceAnimationKeyInfos | ( | animstr | , |
trackidx | , | ||
keyidx | , | ||
length | , | ||
trans | , | ||
decal | |||
) |
◆ V3DaddSequenceAnimationKey()
V3DaddSequenceAnimationKey | ( | animstr | , |
trackidx | , | ||
keyanimstr | , | ||
length | , | ||
transition | , | ||
decal | |||
) |
◆ V3DdelSequenceAnimationKey()
V3DdelSequenceAnimationKey | ( | animstr | , |
trackidx | , | ||
keyidx | |||
) |
◆ V3DaddMorphAnimation()
V3DaddMorphAnimation | ( | sessionstr | , |
anim | , | ||
obj | , | ||
id | , | ||
basename | , | ||
name | , | ||
speed | , | ||
weight | , | ||
state | , | ||
loop | |||
) |
Add a morph animation to the scene.
Prototype: fun [V3Dsession SO3_ANIM SO3_OBJECT I S S F F I I] V3Danim
- Parameters
-
V3Dsession : the 3d scene structure SO3_ANIM : the SO3 animation object SO3_OBJECT : the 3d object I : index (must be unique) S : base name S : name F : speed F : weight I : initial state I : 1 for loop mode, 0 otherwise
- Returns
- V3Danim : the animation
◆ V3DdelAnimation()
V3DdelAnimation | ( | sessionstr | , |
animstr | |||
) |
Delete an animation.
Prototype: fun [V3Dsession V3Danim] I
- Parameters
-
V3Dsession : the 3d scene structure V3Danim : the animation structure to delete
- Returns
- 0
◆ V3DaddAnimationKey()
V3DaddAnimationKey | ( | animstr | , |
pos | , | ||
quat | , | ||
scale | , | ||
ftime | |||
) |
◆ V3DdelAnimationTrack()
V3DdelAnimationTrack | ( | sessionstr | , |
animstr | , | ||
trackidx | |||
) |
Delete an animation track.
Prototype: fun [V3Dsession V3Danim I] I
- Parameters
-
V3Dsession : the 3d scene structure V3Danim : the animation structure I : track index to delete
- Returns
- 0
◆ V3DsetAnimationWeight()
V3DsetAnimationWeight | ( | animstr | , |
weight | |||
) |
◆ V3DgetAnimationWeight()
V3DgetAnimationWeight | ( | animstr | ) |
◆ V3DsetAnimationState()
V3DsetAnimationState | ( | animstr | , |
state | |||
) |
◆ V3DsetAnimationLoop()
V3DsetAnimationLoop | ( | animstr | , |
loop | |||
) |
◆ V3DsetAnimationSpeed()
V3DsetAnimationSpeed | ( | animstr | , |
speed | |||
) |
◆ V3DsetAnimationInterpolationMode()
V3DsetAnimationInterpolationMode | ( | animstr | , |
mode | |||
) |
◆ V3DsetAnimationRotInterpolationMode()
V3DsetAnimationRotInterpolationMode | ( | animstr | , |
mode | |||
) |
◆ V3DgetAnimationState()
V3DgetAnimationState | ( | animstr | ) |
◆ V3DgetAnimationLoop()
V3DgetAnimationLoop | ( | animstr | ) |
◆ V3DgetAnimationSpeed()
V3DgetAnimationSpeed | ( | animstr | ) |
◆ V3DgetAnimationType()
V3DgetAnimationType | ( | animstr | ) |
◆ V3DsetAnimationPosition()
V3DsetAnimationPosition | ( | animstr | , |
pos | |||
) |
◆ V3DgetAnimationPosition()
V3DgetAnimationPosition | ( | animstr | ) |
◆ V3DgetAnimationLength()
V3DgetAnimationLength | ( | animstr | ) |
◆ V3DgetAnimationEnable()
V3DgetAnimationEnable | ( | animstr | ) |
◆ V3DresetAnimation()
V3DresetAnimation | ( | animstr | ) |
◆ V3DresetAnimations()
V3DresetAnimations | ( | sessionstr | ) |
Reset all scene animations.
Prototype: fun [V3Dsession] I
- Parameters
-
V3Dsession : the 3d scene structure
- Returns
- 0
◆ V3DpauseAnimation()
V3DpauseAnimation | ( | animstr | ) |
◆ V3DplayAnimation()
V3DplayAnimation | ( | animstr | ) |
◆ V3DplayAnimationFromPos()
V3DplayAnimationFromPos | ( | animstr | , |
startpos | |||
) |
◆ V3DstopAnimation()
V3DstopAnimation | ( | animstr | ) |
◆ V3DenableAnimation()
V3DenableAnimation | ( | animstr | , |
state | |||
) |
◆ V3DanimationSetSkipFrame()
V3DanimationSetSkipFrame | ( | animstr | , |
state | |||
) |
◆ V3DanimationGetSkipFrame()
V3DanimationGetSkipFrame | ( | animstr | ) |
◆ V3DcrSession()
V3DcrSession | ( | viewstr | , |
name | |||
) |
Create a 3d scene structure.
Prototype: fun [V3Dview, S] V3Dsession
- Parameters
-
V3Dview : the 3d view structure S : the scene name (must be unique)
- Returns
- V3Dsession : the new 3d scene structure
◆ V3DresetSession()
V3DresetSession | ( | sessionstr | ) |
Reset a 3d scene.
Prototype: fun [V3Dsession] I
- Parameters
-
V3Dsession : the 3d scene structure
- Returns
- 0
◆ V3DviewSetFocus()
V3DviewSetFocus | ( | viewstr | ) |
◆ V3DshowCursor()
V3DshowCursor | ( | viewstr | , |
state | |||
) |
◆ V3DgetCursorVisible()
V3DgetCursorVisible | ( | viewstr | ) |
◆ V3DgetCursor()
V3DgetCursor | ( | viewstr | ) |
◆ V3DgetCursorTrans()
V3DgetCursorTrans | ( | viewstr | ) |
◆ V3DgetCursorDirection()
V3DgetCursorDirection | ( | viewstr | ) |
◆ V3DisClicked()
V3DisClicked | ( | viewstr | ) |
◆ V3DisMoveClicked()
V3DisMoveClicked | ( | viewstr | ) |
◆ V3DenableKeyboard()
V3DenableKeyboard | ( | viewstr | , |
mode | |||
) |
◆ V3DenableMouse()
V3DenableMouse | ( | viewstr | , |
mode | |||
) |
◆ V3DsetCursor()
V3DsetCursor | ( | viewstr | , |
cursor | |||
) |
◆ V3DdsView()
V3DdsView | ( | viewstr | ) |
◆ V3DgetViewPosSize()
V3DgetViewPosSize | ( | viewstr | ) |
◆ V3DgetViewPos()
V3DgetViewPos | ( | viewstr | ) |
◆ V3DgetViewSize()
V3DgetViewSize | ( | viewstr | ) |
◆ V3DgetFullScreenState()
V3DgetFullScreenState | ( | viewstr | ) |
◆ V3DcenterMouseCursor()
V3DcenterMouseCursor | ( | viewstr | ) |
◆ V3DsetMousePosition()
V3DsetMousePosition | ( | viewstr | , |
x | , | ||
y | |||
) |
◆ V3DgetVrPointerState()
V3DgetVrPointerState | ( | viewstr | ) |
Show or Hide the 3d view infos
Prototype: fun [V3Dview I] I
- Parameters
-
V3Dview : the 3d view structure I : 1 to show, 0 to hide
- Returns
- 0
Set a 3D view to window mode
Prototype: fun [V3Dview] I
- Parameters
-
V3Dview : the 3d view structure
- Returns
- 0
Set a 3D view to fullscreen
Prototype: fun [V3Dview I I] I
- Parameters
-
V3Dview : the 3d view structure I : width I : height
- Returns
- 0
Switch a 3D view fullscreen state
Prototype: fun [V3Dview I I] I
- Parameters
-
V3Dview : the 3d view structure I : width I : height
- Returns
- 0
Switch a 3D view VR mode state
Prototype: fun [V3Dview] I
- Parameters
-
V3Dview : the 3d view structure
- Returns
- the Vr mode state
Set a 3D view VR mode state
Prototype: fun [V3Dview I] I
- Parameters
-
V3Dview : the 3d view structure I : the new state
- Returns
- the Vr mode state
Get a 3D view VR mode state
Prototype: fun [V3Dview] I
- Parameters
-
V3Dview : the 3d view structure
- Returns
- the Vr mode state
Send the callback on camera teleport
Prototype: fun [V3Dview SO3ObjectI] I
- Parameters
-
V3Dview : the 3d view structure SO3Object : the camera
- Returns
- 0
Create a 3d view
Prototype: fun [Chn ObjWin I I I I fun [V3Dview] I fun [V3Dview] I I] V3Dview
- Parameters
-
Chn : the scol channel ObjWin : the parent scol window I : X position I : Y position I : width I : height fun [V3Dview] I : init callback fun [V3Dview] I : destroy callback I : 1 to create a default scene, 0 otherwise
- Returns
- V3Dview : the new 3d view structure
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