Feature #636
openAmeliorate Car Physics Plugit And Trafic Plugit
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Description
I find that the Physic Vehicle plugin is incomplete and deserves some improvement.
-Possibility of defining the vehicle's horsepower.
-Engine positioning (Front, center and rear. Cars do not react the same way depending on engine location).
-Add the possibility of creating damage to the vehicle and deforming it (in the event of a collision)
-Add the ability to enable or disable engine damage.
-Ability to enable or disable vehicle damage.
-Add the possibility of activating or deactivating so as to create damage to the clutch when holding the clutch button for a long time (when the car is only in manual mode).
-Add The ability to enable or change between 2X4 and 4X4 mode. To add an Enable, Disable 2X4 and Enable Disable 4X4 option.
-Add Set Gear option to choose which specific gear type.
-Set Speed (returns vehicle speed in Mile per hour or Kilometer per hour)
-Material for indicators.
-Hardware for headlights
-Plugit Traffic which would allow you to manage the behavior of other vehicles on a given road. (I don't know if pathfinding already allows this).
-Hitch for a trailer (I don't know if the physics of OpenSpace3D allows it).
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