Project

General

Profile

Start to build Scol using CMAKE » History » Version 42

lpousse, 10/14/2019 10:49 AM

1 1 arkeon
h1. Start to build Scol using CMAKE
2
3
4 20 brainsandwich
h2. Tools
5 1 arkeon
6 20 brainsandwich
h3. Common to all platforms
7 1 arkeon
8 39 lpousse
* "CMake":http://www.cmake.org/download/ (While installing, allow CMake to add the CMake directory to the PATH)
9
* Visual Studio Community 2015 Update 3
10 20 brainsandwich
* "Tortoise SVN":http://tortoisesvn.net/ (or any SVN client)
11
* "Tortoise git":https://code.google.com/p/tortoisegit/ (or any Git client too)
12 41 lpousse
* "Yasm":https://yasm.tortall.net/Download.html (download the exe version, rename it to "yasm.exe" and add its location to the PATH)
13
* "Nasm":https://www.nasm.us/ (once installed, add its location to the PATH)
14 1 arkeon
15
h3. Windows target
16
17 41 lpousse
* "DirectX9 SDK":https://www.microsoft.com/en-us/download/details.aspx?id=6812
18 1 arkeon
If the installation fails: https://support.microsoft.com/fr-fr/help/2728613/s1023-error-when-you-install-the-directx-sdk-june-2010
19 39 lpousse
* a Perl installation (such as "Strawberry Perl":http://strawberryperl.com/)
20
Be careful not to let Perl add paths to c headers and executables to your path as it can mess with your build environnement
21 42 lpousse
* "MSYS2":https://www.msys2.org/ (once installed, launch msys2.exe and install make with the command "pacman -S make")
22 39 lpousse
23
The minimum compiler supported is the one in Visual Studio 2015.
24 20 brainsandwich
You can try with a newer version at your own risks !
25 1 arkeon
26 42 lpousse
h3. Android target from Windows
27 1 arkeon
28 42 lpousse
* "Android Studio":https://developer.android.com/studio
29
Launch Android Studio and go to File > Settings > Appearance & Behaviour > System Settings > Android SDK. In the SDK Tools tab, check the LLDB, CMake and NDK (not "NDK(Side by side)") boxes to install these components
30
* a Perl installation (such as "Strawberry Perl":http://strawberryperl.com/)
31
Be careful not to let Perl add paths to c headers and executables to your path as it can mess with your build environnement
32
* "MSYS2":https://www.msys2.org/ (once installed, launch msys2.exe and install make with the command "pacman -S make")
33 20 brainsandwich
34 42 lpousse
Our target API is 19.
35 20 brainsandwich
36
h3. Linux target
37
38 30 arkeon
TODO.
39 20 brainsandwich
40
h3. Mac OS target
41
42 31 arkeon
TODO.
43 20 brainsandwich
44 7 brainsandwich
h2. Get the Scol sources
45 1 arkeon
46 20 brainsandwich
Scol uses Subversion for source control and you can use your SVN client to get the source code.
47 6 arkeon
48 1 arkeon
So first retrieve the sources from "https://svn.scolring.org/trunk/", accept the certificate and go take some coffee.
49
The source directories contains most of the dependencies, and since some of them are modified they are provided in the sources.
50 7 brainsandwich
51 20 brainsandwich
Some sources like curl use Git as source control and are downloaded when building, so make sure it's installed before building the project
52 7 brainsandwich
53 20 brainsandwich
54
55 1 arkeon
h2. Dependencies search paths
56 8 brainsandwich
57 1 arkeon
h3. Windows
58
59
Once you get the sources, you can execute "setWindowsSearchPaths.bat" in the dependencies directory.
60
!!WARNING!! when you execute the bat file using the mouse the current directory is wrong.
61
You need to start a DOS command line "cmd.exe" as administrator and go to the dependencies directory to start the bat file manually.
62
 
63
This will add needed environment variables and paths.
64
65 40 lpousse
Additionally, you need to add the folders where you installed Nasm and Yasm to your Path environment variable
66
67 1 arkeon
h3. Android
68
69 20 brainsandwich
If you downloaded the TADP, the following variables are likely to be defined already (or they should look alike).
70
If not, add these to the environment variables
71 1 arkeon
* ANDROID_HOME : path/to/sdk
72
* ANDROID_SDK_HOME : path/to/sdk
73
* ANDROID_SDK : path/to/sdk
74
* ANDROID_NDK : path/to/ndk
75
* ANT_HOME : path/to/ant
76 7 brainsandwich
* JAVA_HOME : path/to/jdk -- should be something like "C:\Progra~1\Java\<jdkfolder>"
77 1 arkeon
* CMAKE : path/to/cmake
78 7 brainsandwich
79 20 brainsandwich
Then you should add these variables into the PATH:
80 1 arkeon
81 20 brainsandwich
@%ANDROID_NDK%;%ANT_HOME%\bin;%ANDROID_SDK%\tools;%ANDROID_SDK%\platform-tools;%CMAKE%;%JAVA_HOME%\bin;@
82 1 arkeon
83 36 arkeon
84
85 1 arkeon
86 36 arkeon
h2. Build needed dependencies
87
88 32 arkeon
h3. From Windows, for Windows
89 1 arkeon
90 40 lpousse
The following instructions are written to compile for 32 bits Windows. To compile for 64 bits Windows, use the 64 bits toolchain for each CMake configuration, and replace every instance of "x86" by "x64" in the instructions below.
91 39 lpousse
92 1 arkeon
Launch cmake-gui from a Visual Studio command line (it configures the environment so you can build things correctly)
93 22 hector
# Specify the source folder to trunk/dependencies and the build to trunk/dependencies/build/windows/x86
94 40 lpousse
# Hit Configure. In the message box, select your Visual Studio version as generator, and select "Specify toolchain file for cross-compiling". On the next screen, select trunk/dependencies/CMake/toolchain/win32.toolchain.cmake as the toolchain (for 64 bits, select the 64 bits variant of your VS version, and select trunk/dependencies/CMake/toolchain/win64.toolchain.cmake as the toolchain). This first configure will take a long time since it will download and compile some of the basic dependencies (probably about an hour depending on the power.
95 1 arkeon
96
You will see a list of categories, under which are variables to tweak build parameters.
97
The category SCOLDEPS contains CMake variables that enable/disable the build of individual SCOL dependencies.
98
Some of these dependencies depend on one or several others. Since CMake needs to detect these "sub-dependencies" when configuring,
99 21 hector
we need to make several build passes, in order to build said "sub-dependencies" before the dependencies that depend on them.
100
101
# Leave all variables at their default values.
102
# Keep hitting Configure until no variables are highlighted in red.
103 1 arkeon
# Hit Generate to generate a Visual Studio project.
104
# Build the project in Visual Studio (Build->Batch Build, check debug and release for "INSTALL" configuration).
105 39 lpousse
# When the build is done, in CMake, check HYDRAX and SKYX under SCOLDEPS (leave the other variables as they are).
106 21 hector
# Hit Configure again. When configuring is done, you will see new variables appear in red. Leave them at their default values.
107 1 arkeon
# Repeat steps 2 to 4.
108
# HYDRAX / SKYX build might fail due to header conflicts. To solve them, in Visual Studio :
109
## In the solution explorer, open the properties of the *RenderSystem_Direct3D11* project.
110
## In the properties window, Select *All configurations*.
111 25 hector
## Under *Configuration Properties* > *C/C++* > *General*, modify the *Other include directories* entry.
112 39 lpousse
## In the directories list, move the directory at the bottom all the way to the top.
113 38 aurelio
## Save the changes.
114 39 lpousse
## Repeat the same steps for the *RenderSystem_Direct3D9* project.
115
## Re-run the build.
116
# Optionnal: Check SCOLDEPS_BUILD_TUIO and SCOLDEPS_BUILD_TUIO, hit configure and repeat steps 2 to 4.
117
118 26 hector
Now every required dependency should be built. The ones that we left unchecked aren't needed.
119
120
h3. From Windows, for Android
121
122 39 lpousse
Supported ABIs : armeabi-v7a, arm64-v8a, x86, x86_64
123
Android API version : 19 (21 for 64 bits ABIs)
124
125 7 brainsandwich
Do the same as for Windows target, but
126 39 lpousse
* If you did not already make a Windows build, run trunk/dependencies/boost/bootstrap.bat from a Visual Studio command line
127 1 arkeon
* Set source folder to trunk/dependencies and build folder to trunk/scol/build/android/<target ABI> (More generally, replace every instance of "windows/x86" in the build and install paths by "android/<target ABI>")
128
* Specify the generator : "NMake"
129
* The toolchain for crosscompile : trunk/dependencies/CMake/toolchain/android.<target ABI>.toolchain.cmake
130 20 brainsandwich
* When building the Scol dependencies uncheck CAUDIO_ENABLE_REROUTE_STL_ALLOCATIONS
131 39 lpousse
* Build dependencies with "nmake install" command from a Visual Studio command line.
132
133
134
135 13 brainsandwich
136
h2. Build the Scol project
137 19 brainsandwich
138 20 brainsandwich
As for the dependencies:
139 1 arkeon
140 40 lpousse
h3. Windows target
141 20 brainsandwich
142
* Set source folder to trunk/scol and build folder to trunk/scol/build/windows/x86
143
* Hit configure and provide the toolchain, the same as for the dependencies
144
* Generate and build from Visual Studio
145
146
h3. Android target
147
148 42 lpousse
* Open the project in trunk/scol/android with Android Studio
149
* Sync Gradle files (Files > Sync Project with Gradle Files)
150
* Launch the build with Build > Make Project
151 1 arkeon
152
h1. Start your new plugin
153
154
h2. Source paths
155
156
Start by creating a directory with your new plugin name in the trunk/scol/plugins folder.
157
For example trunk/scol/plugins/myPlugin
158 4 arkeon
159
Usually we prefer to separate the sources and the includes.
160 1 arkeon
So creates a "src" and "include" directory in your plugin folder.
161
162
Creates the empty files you will need for your project, usually :
163
- include/myplugin.h for your classes declaration
164
- src/myplugin.cpp for your classes definition
165
- src/scolplugin.cpp for the Scol binding functions
166
167
h2. Dependencies
168
169
If your project need an external SDK or dependencies, add then in the trunk/dependencies directory.
170
Then create a findMydepname.cmake file in trunk\scol\CMake\Packages.
171
You can copy and change an existing Find.cmake file to make yours.
172
Start from a simple one like FindMyo.cmake for example.
173
174
h2. Cmake files
175
176
It's time to creates the CMAKE script for your plugin.
177
178
Create a "CMakeLists.txt" file in the plugin directory.
179
trunk/scol/plugins/myPlugin/CMakeLists.txt
180
181
And edit the file with a text editor.
182
183
<pre>
184
#-------------------------------------------------------------------
185
# This file is part of the CMake build system for Scol
186
#
187
# The contents of this file are placed in the public domain. Feel
188
# free to make use of it in any way you like.
189
#-------------------------------------------------------------------
190
191
############################################################
192
# CmakeList file for Myplugin
193
############################################################
194
195
#Your project name
196
PROJECT(myPLugin)
197
198
# define header and source files for the library
199
set (MYPLUGIN_HEADER_FILES
200
  include/myplugin.h
201
)
202
203
set (MYPLUGIN_SOURCE_FILES
204
  src/myplugin.cpp
205
  src/scolplugin.cpp
206
)
207
208
# Add includes directories from dependencies
209
#  include_directories(include ${MYDEP_INCLUDE_DIRS})
210
211
# Add definition for P4 optimizations, warnings removal.
212
add_definitions(-DOPTI_P4 -D_CRT_SECURE_NO_WARNINGS -D)
213
214
# Add dependencies libraries
215
#  set(LIBRARIES
216
#    ${MYDEP_LIBRARIES}
217
#    ${ZLIB_LIBRARIES}
218
#    ${PNG_LIBRARIES}
219
#  )
220
221
# setup Scol plugin target
222
add_library(myPLugin
223
  ${Scol_LIB_TYPE}
224
  ${MYPLUGIN_HEADER_FILES}
225
  ${MYPLUGIN_SOURCE_FILES}
226
)
227
add_dependencies(myPLugin kernel)
228
229
# set the dll version.
230
set_target_properties(myPLugin PROPERTIES VERSION ${Scol_VERSION} SOVERSION ${Scol_VERSION_MAJOR})
231
target_link_libraries(myPLugin ${LIBRARIES})
232
233
# install Scol
234
scol_config_plugin(myPLugin)
235
install(FILES ${MYPLUGIN_HEADER_FILES} DESTINATION include/SCOL/plugins/myPLugin)
236
</pre>
237
238
Now we need to declare this new plugin in the common Scol cmake files.
239
Edit the trunk/scol/CMakeLists.txt file and add your plugin definition like the following.
240
241
If you don't have dependencies.
242
<pre>
243
option(Scol_BUILD_MYPLUGIN "Build myPluginplugin, my library" TRUE)
244
</pre>
245
246
If you have depencies
247
<pre>
248
cmake_dependent_option(Scol_BUILD_MYPLUGIN "Build myPlugin, my library." TRUE "MYDEP_FOUND;ZLIB_FOUND;PNG_FOUND" FALSE)
249
</pre>
250
251
Now edit the trunk/scol/plugin/CMakeLists.txt file and add the following.
252
<pre>
253
# Configure myPlugin plugin build
254
if (Scol_BUILD_MYPLUGIN)
255
  add_subdirectory(myPlugin)
256
endif ()
257
</pre>
258
259
Only if you have dependencies, edit the trunk/scol/CMake/ScolDependencies.cmake file and add the dependencies resolution as the following
260
261
<pre>
262
# Find MyDep
263
find_package(MYDEP)
264
macro_log_feature(MYDEP_FOUND "Mydep" "MydepLibrary" "http://Mydep.org/" FALSE "" "")
265
</pre>
266
267
h2. Almost done
268
269
Open the CMAKE-gui again.
270
Hit the "Configure button" and check if you found your plugin in the scol group.
271
Then hit the generate button, and open the scol.sln project again.
272
273
You should have the project added in Visual Studio.