Project

General

Profile

Start to build Scol using CMAKE » History » Version 32

arkeon, 02/28/2017 05:01 PM

1 1 arkeon
h1. Start to build Scol using CMAKE
2
3
4 20 brainsandwich
h2. Tools
5 1 arkeon
6 20 brainsandwich
h3. Common to all platforms
7 1 arkeon
8 20 brainsandwich
* "CMake":http://www.cmake.org/download/
9 29 arkeon
* Visual Studio Community 2013
10 20 brainsandwich
* "Tortoise SVN":http://tortoisesvn.net/ (or any SVN client)
11
* "Tortoise git":https://code.google.com/p/tortoisegit/ (or any Git client too)
12 1 arkeon
13 20 brainsandwich
h3. Windows target
14 1 arkeon
15 28 arkeon
The minimum compiler supported is the one in Visual Studio 2013.
16 20 brainsandwich
You can try with a newer version at your own risks !
17 1 arkeon
18 20 brainsandwich
h3. Android target
19 1 arkeon
20 20 brainsandwich
_With standard tools_
21 1 arkeon
22 20 brainsandwich
i.e. free tools found on the web or provided by Google
23 1 arkeon
24 20 brainsandwich
* "Java Development Kit (JDK)":http://www.oracle.com/technetwork/java/javase/downloads
25
* "Android SDK":https://developer.android.com/sdk/installing
26
* "Native Development Kit (NDK)":https://developer.android.com/tools/sdk/ndk
27
* "Apache ANT":http://ant.apache.org/
28 1 arkeon
29 20 brainsandwich
_With Tegra Android Development Pack_
30 10 brainsandwich
31 20 brainsandwich
A package provided by Nvidia to build applications for Android. The download process requires authentication to the Nvidia Developper Network (it's free and not too spammy though)
32
33
* "TADP":https://developer.nvidia.com/gameworksdownload
34
* On setup, let it download everything or at least the tools described in the previous section.
35
36
_SDK preparation_
37
38
You should launch the SDK to download other tools like emulators for each API you want to target.
39
(Our target API is 17 so you can get any emulator above).
40
41
h3. Linux target
42
43 30 arkeon
TODO.
44 20 brainsandwich
45
h3. Mac OS target
46
47 31 arkeon
TODO.
48 20 brainsandwich
49 7 brainsandwich
h2. Get the Scol sources
50 1 arkeon
51 20 brainsandwich
Scol uses Subversion for source control and you can use your SVN client to get the source code.
52 6 arkeon
53 1 arkeon
So first retrieve the sources from "https://svn.scolring.org/trunk/", accept the certificate and go take some coffee.
54
The source directories contains most of the dependencies, and since some of them are modified they are provided in the sources.
55 7 brainsandwich
56 20 brainsandwich
Some sources like curl use Git as source control and are downloaded when building, so make sure it's installed before building the project
57 7 brainsandwich
58 20 brainsandwich
59
60 1 arkeon
h2. Dependencies search paths
61 8 brainsandwich
62 1 arkeon
h3. Windows
63
64
Once you get the sources, you can execute "setWindowsSearchPaths.bat" in the dependencies directory.
65
!!WARNING!! when you execute the bat file using the mouse the current directory is wrong.
66
You need to start a DOS command line "cmd.exe" as administrator and go to the dependencies directory to start the bat file manually.
67
 
68
This will add needed environment variables and paths.
69
70
h3. Android
71
72 20 brainsandwich
If you downloaded the TADP, the following variables are likely to be defined already (or they should look alike).
73
If not, add these to the environment variables
74 1 arkeon
* ANDROID_HOME : path/to/sdk
75
* ANDROID_SDK_HOME : path/to/sdk
76
* ANDROID_SDK : path/to/sdk
77
* ANDROID_NDK : path/to/ndk
78
* ANT_HOME : path/to/ant
79 7 brainsandwich
* JAVA_HOME : path/to/jdk -- should be something like "C:\Progra~1\Java\<jdkfolder>"
80 1 arkeon
* CMAKE : path/to/cmake
81 7 brainsandwich
82 20 brainsandwich
Then you should add these variables into the PATH:
83 1 arkeon
84
@%ANDROID_NDK%;%ANT_HOME%\bin;%ANDROID_SDK%\tools;%ANDROID_SDK%\platform-tools;%CMAKE%;%JAVA_HOME%\bin;@
85
86 20 brainsandwich
87
88
89 1 arkeon
h2. Build needed dependencies
90
91 20 brainsandwich
h3. From Windows, for Windows
92 1 arkeon
93 32 arkeon
About everything is built with CMAKE, but some dependencies still need manual process.
94
#Go in trunk/dependencies/OpenSSL and launch build-openssl.bat in command line tool
95
#Command for Windows: build-openssl vc12 x86 release openssl
96
97
#Next grab the OpenCV sources from https://github.com/opencv/opencv
98
#Run cmake-gui and select the OpenCV sources directory
99
#Uncheck Tests, Docs and Java options
100
#Check "WITH_OPENMP" option
101
#In CMAKE_INSTALL_PREFIX set the scol sources directory "trunk/"dependencies/OpenCV/SDK/windows/x86"
102
#Build the project in Release and Debug
103
104
#For FFMPEG, check the trunk/dependencies/ffmpeg/sources/README.txt file
105
106
# Now you can launch cmake-gui from a Visual Studio command line (it configures environment so you can build things correctly)
107 22 hector
# Specify the source folder to trunk/dependencies and the build to trunk/dependencies/build/windows/x86
108 24 hector
# Hit Configure. In the message box, select your Visual Studio version as generator, and check "Use default native compilers".
109 21 hector
110
You will see a list of categories, under which are variables to tweak build parameters.
111
The category SCOLDEPS contains CMake variables that enable/disable the build of individual SCOL dependencies.
112
Some of these dependencies depend on one or several others. Since CMake needs to detect these "sub-dependencies" when configuring,
113
we need to make several build passes, in order to build said "sub-dependencies" before the dependencies that depend on them.
114
115 22 hector
# Leave all variables at their default values.
116 25 hector
# Keep hitting Configure until no variables are highlighted in red.
117 1 arkeon
# Hit Generate to generate a Visual Studio project.
118 22 hector
# Build the project in Visual Studio (Build->Batch Build, check debug and release for "INSTALL" configuration).
119 24 hector
# When the build is done, in CMake, check LIBPNG, OPENAL, CURL under SCOLDEPS (leave the other variables as they are).
120 1 arkeon
# Hit Configure again. When configuring is done, you will see new variables appear in red. Leave them at their default values.
121 25 hector
# Repeat steps 2 to 4.
122
# Check OGRE, CAUDIO, LIBHARU under SCOLDEPS, hit Configure, and repeat steps 2 to 4.
123
# Check HYDRAX and SKYX under SCOLDEPS, hit Configure, and repeat steps 2 to 4.
124 26 hector
# HYDRAX / SKYX build might fail due to header conflicts. To solve them, in Visual Studio :
125
## In the solution explorer, open the properties of the *RenderSystem_Direct3D11* project.
126
## In the properties window, Select *All configurations*.
127
## Under *Configuration Properties* > *C/C++* > *General*, modify the *Other include directories* entry.
128
## In the directories list, move the directory at the bottom all the way to the top.
129
## Save the changes.
130
## Repeat the same steps for the *RenderSystem_Direct3D9* project.
131
## Re-run the build.
132 21 hector
133
Now every required dependency should be built. The ones that we left unchecked aren't needed.
134 7 brainsandwich
135 20 brainsandwich
h3. From Windows, for Android
136 7 brainsandwich
137 20 brainsandwich
Do the same as for Windows target, but
138
* Set source folder to trunk/dependencies and build folder to trunk/scol/build/android/<target abi>
139
* Specify the generator : "NMake"
140
* The toolchain for crosscompile : trunk/dependencies/CMake/toolchain/android.toolchain.cmake
141
* Build dependencies with "nmake install" command from a command line.
142 13 brainsandwich
143
144 19 brainsandwich
145 20 brainsandwich
146 19 brainsandwich
h2. Build the Scol project
147 13 brainsandwich
148 20 brainsandwich
As for the dependencies:
149 13 brainsandwich
150 20 brainsandwich
h3. Windows target
151 3 arkeon
152 20 brainsandwich
* Set source folder to trunk/scol and build folder to trunk/scol/build/windows/x86
153
* Configure, generate and build from Visual Studio
154
155
h3. Android target
156
157
* Set source folder to trunk/scol and build folder to trunk/scol/build/android/<target abi>
158
* If you're using Nsight with Visual Studio (TADP), some build paramaters should be modified for each build if you want to install and test the project on a device :
159
  - Open ScolLauncher subproject -> properties
160
  - Configuration Properties -> General -> Configuration Type -> Make Application (ndk-build -> .apk|.so|.a)
161
  - Configuration Properties -> Deployment -> Fast Deploy -> No
162
  - Configuration Properties -> Ant Build -> Skip Ant Step -> No
163
* Without TADP, after it's build, go to trunk/scol/build/android/<target abi>/App/bin, and run "ant debug install" if you wish to install the project on an emulator or your device  
164 1 arkeon
165
h1. Start your new plugin
166
167
h2. Source paths
168
169
Start by creating a directory with your new plugin name in the trunk/scol/plugins folder.
170
For example trunk/scol/plugins/myPlugin
171 4 arkeon
172
Usually we prefer to separate the sources and the includes.
173 1 arkeon
So creates a "src" and "include" directory in your plugin folder.
174
175
Creates the empty files you will need for your project, usually :
176
- include/myplugin.h for your classes declaration
177
- src/myplugin.cpp for your classes definition
178
- src/scolplugin.cpp for the Scol binding functions
179
180
h2. Dependencies
181
182
If your project need an external SDK or dependencies, add then in the trunk/dependencies directory.
183
Then create a findMydepname.cmake file in trunk\scol\CMake\Packages.
184
You can copy and change an existing Find.cmake file to make yours.
185
Start from a simple one like FindMyo.cmake for example.
186
187
h2. Cmake files
188
189
It's time to creates the CMAKE script for your plugin.
190
191
Create a "CMakeLists.txt" file in the plugin directory.
192
trunk/scol/plugins/myPlugin/CMakeLists.txt
193
194
And edit the file with a text editor.
195
196
<pre>
197
#-------------------------------------------------------------------
198
# This file is part of the CMake build system for Scol
199
#
200
# The contents of this file are placed in the public domain. Feel
201
# free to make use of it in any way you like.
202
#-------------------------------------------------------------------
203
204
############################################################
205
# CmakeList file for Myplugin
206
############################################################
207
208
#Your project name
209
PROJECT(myPLugin)
210
211
# define header and source files for the library
212
set (MYPLUGIN_HEADER_FILES
213
  include/myplugin.h
214
)
215
216
set (MYPLUGIN_SOURCE_FILES
217
  src/myplugin.cpp
218
  src/scolplugin.cpp
219
)
220
221
# Add includes directories from dependencies
222
#  include_directories(include ${MYDEP_INCLUDE_DIRS})
223
224
# Add definition for P4 optimizations, warnings removal.
225
add_definitions(-DOPTI_P4 -D_CRT_SECURE_NO_WARNINGS -D)
226
227
# Add dependencies libraries
228
#  set(LIBRARIES
229
#    ${MYDEP_LIBRARIES}
230
#    ${ZLIB_LIBRARIES}
231
#    ${PNG_LIBRARIES}
232
#  )
233
234
# setup Scol plugin target
235
add_library(myPLugin
236
  ${Scol_LIB_TYPE}
237
  ${MYPLUGIN_HEADER_FILES}
238
  ${MYPLUGIN_SOURCE_FILES}
239
)
240
add_dependencies(myPLugin kernel)
241
242
# set the dll version.
243
set_target_properties(myPLugin PROPERTIES VERSION ${Scol_VERSION} SOVERSION ${Scol_VERSION_MAJOR})
244
target_link_libraries(myPLugin ${LIBRARIES})
245
246
# install Scol
247
scol_config_plugin(myPLugin)
248
install(FILES ${MYPLUGIN_HEADER_FILES} DESTINATION include/SCOL/plugins/myPLugin)
249
</pre>
250
251
Now we need to declare this new plugin in the common Scol cmake files.
252
Edit the trunk/scol/CMakeLists.txt file and add your plugin definition like the following.
253
254
If you don't have dependencies.
255
<pre>
256
option(Scol_BUILD_MYPLUGIN "Build myPluginplugin, my library" TRUE)
257
</pre>
258
259
If you have depencies
260
<pre>
261
cmake_dependent_option(Scol_BUILD_MYPLUGIN "Build myPlugin, my library." TRUE "MYDEP_FOUND;ZLIB_FOUND;PNG_FOUND" FALSE)
262
</pre>
263
264
Now edit the trunk/scol/plugin/CMakeLists.txt file and add the following.
265
<pre>
266
# Configure myPlugin plugin build
267
if (Scol_BUILD_MYPLUGIN)
268
  add_subdirectory(myPlugin)
269
endif ()
270
</pre>
271
272
Only if you have dependencies, edit the trunk/scol/CMake/ScolDependencies.cmake file and add the dependencies resolution as the following
273
274
<pre>
275
# Find MyDep
276
find_package(MYDEP)
277
macro_log_feature(MYDEP_FOUND "Mydep" "MydepLibrary" "http://Mydep.org/" FALSE "" "")
278
</pre>
279
280
h2. Almost done
281
282
Open the CMAKE-gui again.
283
Hit the "Configure button" and check if you found your plugin in the scol group.
284
Then hit the generate button, and open the scol.sln project again.
285
286
You should have the project added in Visual Studio.