Start to build Scol using CMAKE » History » Version 25
hector, 02/08/2016 02:19 PM
1 | 1 | arkeon | h1. Start to build Scol using CMAKE |
---|---|---|---|
2 | |||
3 | |||
4 | 20 | brainsandwich | h2. Tools |
5 | 1 | arkeon | |
6 | 20 | brainsandwich | h3. Common to all platforms |
7 | 1 | arkeon | |
8 | 20 | brainsandwich | * "CMake":http://www.cmake.org/download/ |
9 | * Visual Studio (not free) |
||
10 | * "Tortoise SVN":http://tortoisesvn.net/ (or any SVN client) |
||
11 | * "Tortoise git":https://code.google.com/p/tortoisegit/ (or any Git client too) |
||
12 | 1 | arkeon | |
13 | 20 | brainsandwich | h3. Windows target |
14 | 1 | arkeon | |
15 | 20 | brainsandwich | The minimum compiler supported is the one in Visual Studio 2010. |
16 | You can try with a newer version at your own risks ! |
||
17 | 1 | arkeon | |
18 | 20 | brainsandwich | h3. Android target |
19 | 1 | arkeon | |
20 | 20 | brainsandwich | _With standard tools_ |
21 | 1 | arkeon | |
22 | 20 | brainsandwich | i.e. free tools found on the web or provided by Google |
23 | 1 | arkeon | |
24 | 20 | brainsandwich | * "Java Development Kit (JDK)":http://www.oracle.com/technetwork/java/javase/downloads |
25 | * "Android SDK":https://developer.android.com/sdk/installing |
||
26 | * "Native Development Kit (NDK)":https://developer.android.com/tools/sdk/ndk |
||
27 | * "Apache ANT":http://ant.apache.org/ |
||
28 | 1 | arkeon | |
29 | 20 | brainsandwich | _With Tegra Android Development Pack_ |
30 | 10 | brainsandwich | |
31 | 20 | brainsandwich | A package provided by Nvidia to build applications for Android. The download process requires authentication to the Nvidia Developper Network (it's free and not too spammy though) |
32 | |||
33 | * "TADP":https://developer.nvidia.com/gameworksdownload |
||
34 | * On setup, let it download everything or at least the tools described in the previous section. |
||
35 | |||
36 | _SDK preparation_ |
||
37 | |||
38 | You should launch the SDK to download other tools like emulators for each API you want to target. |
||
39 | (Our target API is 17 so you can get any emulator above). |
||
40 | |||
41 | h3. Linux target |
||
42 | |||
43 | Not supported yet. |
||
44 | |||
45 | h3. Mac OS target |
||
46 | |||
47 | Not supported yet. |
||
48 | |||
49 | |||
50 | 7 | brainsandwich | h2. Get the Scol sources |
51 | 1 | arkeon | |
52 | 20 | brainsandwich | Scol uses Subversion for source control and you can use your SVN client to get the source code. |
53 | 6 | arkeon | |
54 | 1 | arkeon | So first retrieve the sources from "https://svn.scolring.org/trunk/", accept the certificate and go take some coffee. |
55 | The source directories contains most of the dependencies, and since some of them are modified they are provided in the sources. |
||
56 | 7 | brainsandwich | |
57 | 20 | brainsandwich | Some sources like curl use Git as source control and are downloaded when building, so make sure it's installed before building the project |
58 | 7 | brainsandwich | |
59 | 20 | brainsandwich | |
60 | |||
61 | 1 | arkeon | h2. Dependencies search paths |
62 | 8 | brainsandwich | |
63 | 1 | arkeon | h3. Windows |
64 | |||
65 | Once you get the sources, you can execute "setWindowsSearchPaths.bat" in the dependencies directory. |
||
66 | !!WARNING!! when you execute the bat file using the mouse the current directory is wrong. |
||
67 | You need to start a DOS command line "cmd.exe" as administrator and go to the dependencies directory to start the bat file manually. |
||
68 | |||
69 | This will add needed environment variables and paths. |
||
70 | |||
71 | h3. Android |
||
72 | |||
73 | 20 | brainsandwich | If you downloaded the TADP, the following variables are likely to be defined already (or they should look alike). |
74 | If not, add these to the environment variables |
||
75 | 1 | arkeon | * ANDROID_HOME : path/to/sdk |
76 | * ANDROID_SDK_HOME : path/to/sdk |
||
77 | * ANDROID_SDK : path/to/sdk |
||
78 | * ANDROID_NDK : path/to/ndk |
||
79 | * ANT_HOME : path/to/ant |
||
80 | 7 | brainsandwich | * JAVA_HOME : path/to/jdk -- should be something like "C:\Progra~1\Java\<jdkfolder>" |
81 | 1 | arkeon | * CMAKE : path/to/cmake |
82 | 7 | brainsandwich | |
83 | 20 | brainsandwich | Then you should add these variables into the PATH: |
84 | 1 | arkeon | |
85 | @%ANDROID_NDK%;%ANT_HOME%\bin;%ANDROID_SDK%\tools;%ANDROID_SDK%\platform-tools;%CMAKE%;%JAVA_HOME%\bin;@ |
||
86 | |||
87 | 20 | brainsandwich | |
88 | |||
89 | |||
90 | 1 | arkeon | h2. Build needed dependencies |
91 | |||
92 | 20 | brainsandwich | h3. From Windows, for Windows |
93 | 1 | arkeon | |
94 | 22 | hector | # Launch cmake-gui from a Visual Studio command line (it configures environment so you can build things correctly) |
95 | # Specify the source folder to trunk/dependencies and the build to trunk/dependencies/build/windows/x86 |
||
96 | 24 | hector | # Hit Configure. In the message box, select your Visual Studio version as generator, and check "Use default native compilers". |
97 | 21 | hector | |
98 | You will see a list of categories, under which are variables to tweak build parameters. |
||
99 | The category SCOLDEPS contains CMake variables that enable/disable the build of individual SCOL dependencies. |
||
100 | Some of these dependencies depend on one or several others. Since CMake needs to detect these "sub-dependencies" when configuring, |
||
101 | we need to make several build passes, in order to build said "sub-dependencies" before the dependencies that depend on them. |
||
102 | |||
103 | 22 | hector | # Leave all variables at their default values. |
104 | 25 | hector | # Keep hitting Configure until no variables are highlighted in red. |
105 | 1 | arkeon | # Hit Generate to generate a Visual Studio project. |
106 | 22 | hector | # Build the project in Visual Studio (Build->Batch Build, check debug and release for "INSTALL" configuration). |
107 | 24 | hector | # When the build is done, in CMake, check LIBPNG, OPENAL, CURL under SCOLDEPS (leave the other variables as they are). |
108 | 1 | arkeon | # Hit Configure again. When configuring is done, you will see new variables appear in red. Leave them at their default values. |
109 | 25 | hector | # Repeat steps 2 to 4. |
110 | # Check OGRE, CAUDIO, LIBHARU under SCOLDEPS, hit Configure, and repeat steps 2 to 4. |
||
111 | # Check HYDRAX and SKYX under SCOLDEPS, hit Configure, and repeat steps 2 to 4. |
||
112 | 21 | hector | |
113 | Now every required dependency should be built. The ones that we left unchecked aren't needed. |
||
114 | 7 | brainsandwich | |
115 | 20 | brainsandwich | h3. From Windows, for Android |
116 | 7 | brainsandwich | |
117 | 20 | brainsandwich | Do the same as for Windows target, but |
118 | * Set source folder to trunk/dependencies and build folder to trunk/scol/build/android/<target abi> |
||
119 | * Specify the generator : "NMake" |
||
120 | * The toolchain for crosscompile : trunk/dependencies/CMake/toolchain/android.toolchain.cmake |
||
121 | * Build dependencies with "nmake install" command from a command line. |
||
122 | 13 | brainsandwich | |
123 | |||
124 | 19 | brainsandwich | |
125 | 20 | brainsandwich | |
126 | 19 | brainsandwich | h2. Build the Scol project |
127 | 13 | brainsandwich | |
128 | 20 | brainsandwich | As for the dependencies: |
129 | 13 | brainsandwich | |
130 | 20 | brainsandwich | h3. Windows target |
131 | 3 | arkeon | |
132 | 20 | brainsandwich | * Set source folder to trunk/scol and build folder to trunk/scol/build/windows/x86 |
133 | * Configure, generate and build from Visual Studio |
||
134 | |||
135 | h3. Android target |
||
136 | |||
137 | * Set source folder to trunk/scol and build folder to trunk/scol/build/android/<target abi> |
||
138 | * If you're using Nsight with Visual Studio (TADP), some build paramaters should be modified for each build if you want to install and test the project on a device : |
||
139 | - Open ScolLauncher subproject -> properties |
||
140 | - Configuration Properties -> General -> Configuration Type -> Make Application (ndk-build -> .apk|.so|.a) |
||
141 | - Configuration Properties -> Deployment -> Fast Deploy -> No |
||
142 | - Configuration Properties -> Ant Build -> Skip Ant Step -> No |
||
143 | * Without TADP, after it's build, go to trunk/scol/build/android/<target abi>/App/bin, and run "ant debug install" if you wish to install the project on an emulator or your device |
||
144 | 1 | arkeon | |
145 | h1. Start your new plugin |
||
146 | |||
147 | h2. Source paths |
||
148 | |||
149 | Start by creating a directory with your new plugin name in the trunk/scol/plugins folder. |
||
150 | For example trunk/scol/plugins/myPlugin |
||
151 | 4 | arkeon | |
152 | Usually we prefer to separate the sources and the includes. |
||
153 | 1 | arkeon | So creates a "src" and "include" directory in your plugin folder. |
154 | |||
155 | Creates the empty files you will need for your project, usually : |
||
156 | - include/myplugin.h for your classes declaration |
||
157 | - src/myplugin.cpp for your classes definition |
||
158 | - src/scolplugin.cpp for the Scol binding functions |
||
159 | |||
160 | h2. Dependencies |
||
161 | |||
162 | If your project need an external SDK or dependencies, add then in the trunk/dependencies directory. |
||
163 | Then create a findMydepname.cmake file in trunk\scol\CMake\Packages. |
||
164 | You can copy and change an existing Find.cmake file to make yours. |
||
165 | Start from a simple one like FindMyo.cmake for example. |
||
166 | |||
167 | h2. Cmake files |
||
168 | |||
169 | It's time to creates the CMAKE script for your plugin. |
||
170 | |||
171 | Create a "CMakeLists.txt" file in the plugin directory. |
||
172 | trunk/scol/plugins/myPlugin/CMakeLists.txt |
||
173 | |||
174 | And edit the file with a text editor. |
||
175 | |||
176 | <pre> |
||
177 | #------------------------------------------------------------------- |
||
178 | # This file is part of the CMake build system for Scol |
||
179 | # |
||
180 | # The contents of this file are placed in the public domain. Feel |
||
181 | # free to make use of it in any way you like. |
||
182 | #------------------------------------------------------------------- |
||
183 | |||
184 | ############################################################ |
||
185 | # CmakeList file for Myplugin |
||
186 | ############################################################ |
||
187 | |||
188 | #Your project name |
||
189 | PROJECT(myPLugin) |
||
190 | |||
191 | # define header and source files for the library |
||
192 | set (MYPLUGIN_HEADER_FILES |
||
193 | include/myplugin.h |
||
194 | ) |
||
195 | |||
196 | set (MYPLUGIN_SOURCE_FILES |
||
197 | src/myplugin.cpp |
||
198 | src/scolplugin.cpp |
||
199 | ) |
||
200 | |||
201 | # Add includes directories from dependencies |
||
202 | # include_directories(include ${MYDEP_INCLUDE_DIRS}) |
||
203 | |||
204 | # Add definition for P4 optimizations, warnings removal. |
||
205 | add_definitions(-DOPTI_P4 -D_CRT_SECURE_NO_WARNINGS -D) |
||
206 | |||
207 | # Add dependencies libraries |
||
208 | # set(LIBRARIES |
||
209 | # ${MYDEP_LIBRARIES} |
||
210 | # ${ZLIB_LIBRARIES} |
||
211 | # ${PNG_LIBRARIES} |
||
212 | # ) |
||
213 | |||
214 | # setup Scol plugin target |
||
215 | add_library(myPLugin |
||
216 | ${Scol_LIB_TYPE} |
||
217 | ${MYPLUGIN_HEADER_FILES} |
||
218 | ${MYPLUGIN_SOURCE_FILES} |
||
219 | ) |
||
220 | add_dependencies(myPLugin kernel) |
||
221 | |||
222 | # set the dll version. |
||
223 | set_target_properties(myPLugin PROPERTIES VERSION ${Scol_VERSION} SOVERSION ${Scol_VERSION_MAJOR}) |
||
224 | target_link_libraries(myPLugin ${LIBRARIES}) |
||
225 | |||
226 | # install Scol |
||
227 | scol_config_plugin(myPLugin) |
||
228 | install(FILES ${MYPLUGIN_HEADER_FILES} DESTINATION include/SCOL/plugins/myPLugin) |
||
229 | </pre> |
||
230 | |||
231 | Now we need to declare this new plugin in the common Scol cmake files. |
||
232 | Edit the trunk/scol/CMakeLists.txt file and add your plugin definition like the following. |
||
233 | |||
234 | If you don't have dependencies. |
||
235 | <pre> |
||
236 | option(Scol_BUILD_MYPLUGIN "Build myPluginplugin, my library" TRUE) |
||
237 | </pre> |
||
238 | |||
239 | If you have depencies |
||
240 | <pre> |
||
241 | cmake_dependent_option(Scol_BUILD_MYPLUGIN "Build myPlugin, my library." TRUE "MYDEP_FOUND;ZLIB_FOUND;PNG_FOUND" FALSE) |
||
242 | </pre> |
||
243 | |||
244 | Now edit the trunk/scol/plugin/CMakeLists.txt file and add the following. |
||
245 | <pre> |
||
246 | # Configure myPlugin plugin build |
||
247 | if (Scol_BUILD_MYPLUGIN) |
||
248 | add_subdirectory(myPlugin) |
||
249 | endif () |
||
250 | </pre> |
||
251 | |||
252 | Only if you have dependencies, edit the trunk/scol/CMake/ScolDependencies.cmake file and add the dependencies resolution as the following |
||
253 | |||
254 | <pre> |
||
255 | # Find MyDep |
||
256 | find_package(MYDEP) |
||
257 | macro_log_feature(MYDEP_FOUND "Mydep" "MydepLibrary" "http://Mydep.org/" FALSE "" "") |
||
258 | </pre> |
||
259 | |||
260 | h2. Almost done |
||
261 | |||
262 | Open the CMAKE-gui again. |
||
263 | Hit the "Configure button" and check if you found your plugin in the scol group. |
||
264 | Then hit the generate button, and open the scol.sln project again. |
||
265 | |||
266 | You should have the project added in Visual Studio. |