Project

General

Profile

Start to build Scol using CMAKE » History » Version 22

hector, 01/11/2016 01:44 PM

1 1 arkeon
h1. Start to build Scol using CMAKE
2
3
4 20 brainsandwich
h2. Tools
5 1 arkeon
6 20 brainsandwich
h3. Common to all platforms
7 1 arkeon
8 20 brainsandwich
* "CMake":http://www.cmake.org/download/
9
* Visual Studio (not free)
10
* "Tortoise SVN":http://tortoisesvn.net/ (or any SVN client)
11
* "Tortoise git":https://code.google.com/p/tortoisegit/ (or any Git client too)
12 1 arkeon
13 20 brainsandwich
h3. Windows target
14 1 arkeon
15 20 brainsandwich
The minimum compiler supported is the one in Visual Studio 2010.
16
You can try with a newer version at your own risks !
17 1 arkeon
18 20 brainsandwich
h3. Android target
19 1 arkeon
20 20 brainsandwich
_With standard tools_
21 1 arkeon
22 20 brainsandwich
i.e. free tools found on the web or provided by Google
23 1 arkeon
24 20 brainsandwich
* "Java Development Kit (JDK)":http://www.oracle.com/technetwork/java/javase/downloads
25
* "Android SDK":https://developer.android.com/sdk/installing
26
* "Native Development Kit (NDK)":https://developer.android.com/tools/sdk/ndk
27
* "Apache ANT":http://ant.apache.org/
28 1 arkeon
29 20 brainsandwich
_With Tegra Android Development Pack_
30 10 brainsandwich
31 20 brainsandwich
A package provided by Nvidia to build applications for Android. The download process requires authentication to the Nvidia Developper Network (it's free and not too spammy though)
32
33
* "TADP":https://developer.nvidia.com/gameworksdownload
34
* On setup, let it download everything or at least the tools described in the previous section.
35
36
_SDK preparation_
37
38
You should launch the SDK to download other tools like emulators for each API you want to target.
39
(Our target API is 17 so you can get any emulator above).
40
41
h3. Linux target
42
43
Not supported yet.
44
45
h3. Mac OS target
46
47
Not supported yet.
48
49
50 7 brainsandwich
h2. Get the Scol sources
51 1 arkeon
52 20 brainsandwich
Scol uses Subversion for source control and you can use your SVN client to get the source code.
53 6 arkeon
54 1 arkeon
So first retrieve the sources from "https://svn.scolring.org/trunk/", accept the certificate and go take some coffee.
55
The source directories contains most of the dependencies, and since some of them are modified they are provided in the sources.
56 7 brainsandwich
57 20 brainsandwich
Some sources like curl use Git as source control and are downloaded when building, so make sure it's installed before building the project
58 7 brainsandwich
59 20 brainsandwich
60
61 1 arkeon
h2. Dependencies search paths
62 8 brainsandwich
63 1 arkeon
h3. Windows
64
65
Once you get the sources, you can execute "setWindowsSearchPaths.bat" in the dependencies directory.
66
!!WARNING!! when you execute the bat file using the mouse the current directory is wrong.
67
You need to start a DOS command line "cmd.exe" as administrator and go to the dependencies directory to start the bat file manually.
68
 
69
This will add needed environment variables and paths.
70
71
h3. Android
72
73 20 brainsandwich
If you downloaded the TADP, the following variables are likely to be defined already (or they should look alike).
74
If not, add these to the environment variables
75 1 arkeon
* ANDROID_HOME : path/to/sdk
76
* ANDROID_SDK_HOME : path/to/sdk
77
* ANDROID_SDK : path/to/sdk
78
* ANDROID_NDK : path/to/ndk
79
* ANT_HOME : path/to/ant
80 7 brainsandwich
* JAVA_HOME : path/to/jdk -- should be something like "C:\Progra~1\Java\<jdkfolder>"
81 1 arkeon
* CMAKE : path/to/cmake
82 7 brainsandwich
83 20 brainsandwich
Then you should add these variables into the PATH:
84 1 arkeon
85
@%ANDROID_NDK%;%ANT_HOME%\bin;%ANDROID_SDK%\tools;%ANDROID_SDK%\platform-tools;%CMAKE%;%JAVA_HOME%\bin;@
86
87 20 brainsandwich
88
89
90 1 arkeon
h2. Build needed dependencies
91
92 20 brainsandwich
h3. From Windows, for Windows
93 1 arkeon
94 22 hector
# Launch cmake-gui from a Visual Studio command line (it configures environment so you can build things correctly)
95
# Specify the source folder to trunk/dependencies and the build to trunk/dependencies/build/windows/x86
96 21 hector
97
You will see a list of categories, under which are variables to tweak build parameters.
98
The category SCOLDEPS contains CMake variables that enable/disable the build of individual SCOL dependencies.
99
Some of these dependencies depend on one or several others. Since CMake needs to detect these "sub-dependencies" when configuring,
100
we need to make several build passes, in order to build said "sub-dependencies" before the dependencies that depend on them.
101
102 22 hector
# Under SCOLDEPS, check everything except GLSLOPTIMIZER, HLSL2GLSL, HYDRAX, OGRE, OIS, SKYX.
103
# Hit Configure, specifying no toolchain, using your Visual Studio version as generator.
104
# When configuring is done, you will see new variables appear in red. Simply hit Configure again.
105
# Hit Generate to generate a Visual Studio project.
106
# Build the project in Visual Studio (Build->Batch Build, check debug and release for "INSTALL" configuration).
107
# When the build is done, in CMake, check OGRE under SCOLDEPS (leave the other vaiables as they are).
108
# Repeat steps 3 to 5.
109
# Check HYDRAX and SKYX under SCOLDEPS, and repeat steps 3 to 5.
110 21 hector
111
Now every required dependency should be built. The ones that we left unchecked aren't needed.
112 7 brainsandwich
113 20 brainsandwich
h3. From Windows, for Android
114 7 brainsandwich
115 20 brainsandwich
Do the same as for Windows target, but
116
* Set source folder to trunk/dependencies and build folder to trunk/scol/build/android/<target abi>
117
* Specify the generator : "NMake"
118
* The toolchain for crosscompile : trunk/dependencies/CMake/toolchain/android.toolchain.cmake
119
* Build dependencies with "nmake install" command from a command line.
120 13 brainsandwich
121
122 19 brainsandwich
123 20 brainsandwich
124 19 brainsandwich
h2. Build the Scol project
125 13 brainsandwich
126 20 brainsandwich
As for the dependencies:
127 13 brainsandwich
128 20 brainsandwich
h3. Windows target
129 3 arkeon
130 20 brainsandwich
* Set source folder to trunk/scol and build folder to trunk/scol/build/windows/x86
131
* Configure, generate and build from Visual Studio
132
133
h3. Android target
134
135
* Set source folder to trunk/scol and build folder to trunk/scol/build/android/<target abi>
136
* If you're using Nsight with Visual Studio (TADP), some build paramaters should be modified for each build if you want to install and test the project on a device :
137
  - Open ScolLauncher subproject -> properties
138
  - Configuration Properties -> General -> Configuration Type -> Make Application (ndk-build -> .apk|.so|.a)
139
  - Configuration Properties -> Deployment -> Fast Deploy -> No
140
  - Configuration Properties -> Ant Build -> Skip Ant Step -> No
141
* Without TADP, after it's build, go to trunk/scol/build/android/<target abi>/App/bin, and run "ant debug install" if you wish to install the project on an emulator or your device  
142 1 arkeon
143
h1. Start your new plugin
144
145
h2. Source paths
146
147
Start by creating a directory with your new plugin name in the trunk/scol/plugins folder.
148
For example trunk/scol/plugins/myPlugin
149 4 arkeon
150
Usually we prefer to separate the sources and the includes.
151 1 arkeon
So creates a "src" and "include" directory in your plugin folder.
152
153
Creates the empty files you will need for your project, usually :
154
- include/myplugin.h for your classes declaration
155
- src/myplugin.cpp for your classes definition
156
- src/scolplugin.cpp for the Scol binding functions
157
158
h2. Dependencies
159
160
If your project need an external SDK or dependencies, add then in the trunk/dependencies directory.
161
Then create a findMydepname.cmake file in trunk\scol\CMake\Packages.
162
You can copy and change an existing Find.cmake file to make yours.
163
Start from a simple one like FindMyo.cmake for example.
164
165
h2. Cmake files
166
167
It's time to creates the CMAKE script for your plugin.
168
169
Create a "CMakeLists.txt" file in the plugin directory.
170
trunk/scol/plugins/myPlugin/CMakeLists.txt
171
172
And edit the file with a text editor.
173
174
<pre>
175
#-------------------------------------------------------------------
176
# This file is part of the CMake build system for Scol
177
#
178
# The contents of this file are placed in the public domain. Feel
179
# free to make use of it in any way you like.
180
#-------------------------------------------------------------------
181
182
############################################################
183
# CmakeList file for Myplugin
184
############################################################
185
186
#Your project name
187
PROJECT(myPLugin)
188
189
# define header and source files for the library
190
set (MYPLUGIN_HEADER_FILES
191
  include/myplugin.h
192
)
193
194
set (MYPLUGIN_SOURCE_FILES
195
  src/myplugin.cpp
196
  src/scolplugin.cpp
197
)
198
199
# Add includes directories from dependencies
200
#  include_directories(include ${MYDEP_INCLUDE_DIRS})
201
202
# Add definition for P4 optimizations, warnings removal.
203
add_definitions(-DOPTI_P4 -D_CRT_SECURE_NO_WARNINGS -D)
204
205
# Add dependencies libraries
206
#  set(LIBRARIES
207
#    ${MYDEP_LIBRARIES}
208
#    ${ZLIB_LIBRARIES}
209
#    ${PNG_LIBRARIES}
210
#  )
211
212
# setup Scol plugin target
213
add_library(myPLugin
214
  ${Scol_LIB_TYPE}
215
  ${MYPLUGIN_HEADER_FILES}
216
  ${MYPLUGIN_SOURCE_FILES}
217
)
218
add_dependencies(myPLugin kernel)
219
220
# set the dll version.
221
set_target_properties(myPLugin PROPERTIES VERSION ${Scol_VERSION} SOVERSION ${Scol_VERSION_MAJOR})
222
target_link_libraries(myPLugin ${LIBRARIES})
223
224
# install Scol
225
scol_config_plugin(myPLugin)
226
install(FILES ${MYPLUGIN_HEADER_FILES} DESTINATION include/SCOL/plugins/myPLugin)
227
</pre>
228
229
Now we need to declare this new plugin in the common Scol cmake files.
230
Edit the trunk/scol/CMakeLists.txt file and add your plugin definition like the following.
231
232
If you don't have dependencies.
233
<pre>
234
option(Scol_BUILD_MYPLUGIN "Build myPluginplugin, my library" TRUE)
235
</pre>
236
237
If you have depencies
238
<pre>
239
cmake_dependent_option(Scol_BUILD_MYPLUGIN "Build myPlugin, my library." TRUE "MYDEP_FOUND;ZLIB_FOUND;PNG_FOUND" FALSE)
240
</pre>
241
242
Now edit the trunk/scol/plugin/CMakeLists.txt file and add the following.
243
<pre>
244
# Configure myPlugin plugin build
245
if (Scol_BUILD_MYPLUGIN)
246
  add_subdirectory(myPlugin)
247
endif ()
248
</pre>
249
250
Only if you have dependencies, edit the trunk/scol/CMake/ScolDependencies.cmake file and add the dependencies resolution as the following
251
252
<pre>
253
# Find MyDep
254
find_package(MYDEP)
255
macro_log_feature(MYDEP_FOUND "Mydep" "MydepLibrary" "http://Mydep.org/" FALSE "" "")
256
</pre>
257
258
h2. Almost done
259
260
Open the CMAKE-gui again.
261
Hit the "Configure button" and check if you found your plugin in the scol group.
262
Then hit the generate button, and open the scol.sln project again.
263
264
You should have the project added in Visual Studio.