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M3setPolygons
Takes a topology or a mesh as a parameter.Parameters
Redefines the primary texture coordinates for the polygons of the topology referenced by the mesh.
The new values replace the old ones (integer primary texture coordinates between 0 and 255).
The topology associated to the mesh automatically switches to 'dynamic' mode (as opposed to 'static').
I M3setPolygons ( S3d _session_ H3d _object_ [[HMat3d [[I I I] r1]] r1] _polygons_ )
Return value
_session_ 3D Session _object_ Topology or mesh _polygons_ List of polygons
0 if successful, otherwise nilRemark
In the case of a multi-topo mesh, only the active topology is concerned.See Also
M3listOfPolygons