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M3setMaterialSpecular
Redefines the three specular RGB components of a material, the color is coded in 24 bit hexadecimal.

I M3setMaterialSpecular (
S3d _session_
HMat3d _material_
I _color_
)
Parameters

_session_
3D Session
_material_
Material
_color_
Specular component
Return value

0 if successful, otherwise nil