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M3deltaPolygonsF
Takes a topology or a mesh as a parameter.
Redefines the primary texture coordinates for the polygons of the topology referenced by the mesh.
The new values are added to the old ones : they are thus increments (floating-point primary texture coordinates between 0.0 and 1.0).
The topology associated to the mesh automatically switches to 'dynamic' mode (as opposed to 'static').

I M3deltaPolygonsF (
S3d _session_
H3d _object_
[[HMat3d [[I F F] r1]] r1] _deltaPoly_
)
Parameters

_session_
3D Session
_object_
Topology or mesh
_deltaPoly_
Delta list
Return value

0 if successful, otherwise nil
Remark

In the case of a multi-topo mesh, only the active topology is concerned.