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_UpdateOculusLatency
update OCULUS Rift latency for a better result call this on each render frame !!! Deprecated !!! use _UpdateOculus to update oculus data each frame.
Prototype :
fun [ObjOculus] I
- ObjOculus : an Oculus Rift object
Return : I 0 or NIL if an error occurs.
See also :
Example :