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_UPDATEarMarkers
Update the markers states.
Prototype :
fun [ObjBitmap ObjArCameraParam I I] ObjBitmap
- ObjBitmap : a bitmap to analyse
- ObjArCameraParam : a camera parameter object
- I : 1 if bitmap is mirrored, 0 otherwise
- I : 1 if debug is activated, 0 otherwise
Return : ObjBitmap the same bitmap object or nil if error.
See also :
Example :