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_SetXmlNodeContent
Set the xml content of a node (the content until the end tag such as it is in the xml file).
Prototype :
fun [ObjSXMLNode S] ObjSXMLNode
- ObjSXMLNode : a XML node object
- S : the new content to set
Return : ObjSXMLNode the same node object or NIL if the function fails
See also :
Example :