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_SETtextSize
Should set the text content size.
Prototype :
fun [ObjText I] ObjText
- ObjText : any text object
- I : a new size
Return : ObjText the same object or nil if error
See also :
Example :
typeof Win = ObjWin;;
typeof Text = ObjText;;
fun cbWin (obj, user_parameter)=
_closemachine;;
fun cbClick (obj, user_parameter)=
_DSbutton obj;
_SETtextSize Text 30;
0;;
fun main ()=
_showconsole;
set Win = _CRwindow _channel nil 0 0 300 200 WN_NORMAL "Test text size window";
_CBwinDestroy Win @cbWin 0;
set Text = _CReditText _channel Win 5 5 200 20 ET_BORDER|ET_SIZEBOX "Write and click";
_CBbutton
_CRbutton _channel Win 210 5 85 20 0 "Ok !"
@cbClick
0;
0;;