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_GetOculusUvConfig
Get the OCULUS Rift UV texture offsets and scale.
Prototype :
fun [ObjOculus [I I] [I I]] [[F F] [F F] [F F] [F F]]
- ObjOculus : an Oculus Rift object
- [I I] : left texture size
- [I I] : right texture size
Return : [[F F] [F F] [F F] [F F]] the left and right uv offset and scale size or NIL if an error occurs.
See also :
Example :