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_GetOculusProjectionMatrix
Get the OCULUS Rift camera projection matrix .
Prototype :
fun [ObjOculus F F] [[[F F F F] [F F F F] [F F F F] [F F F F]] [[F F F F] [F F F F] [F F F F] [F F F F]]]
- ObjOculus : an Oculus Rift object
- F : Camera near clip
- F : Camera far clip
Return : [[[F F F F] [F F F F] [F F F F] [F F F F]] [[F F F F] [F F F F] [F F F F] [F F F F]]] the left and right projection matrix or NIL if an error occurs.
See also :
Example :