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_GetOculusLowPersistance
Get the current oculus low persistance mode.
Prototype :
fun [ObjOculus] I
- ObjOculus : an Oculus Rift object
Return : I 1 if enabled, 0 if disabled or NIL if an error occurs.
See also :
Example :
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Get the current oculus low persistance mode.
fun [ObjOculus] I
Return : I 1 if enabled, 0 if disabled or NIL if an error occurs.