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_GetOculusDeformationMeshes
Get the OCULUS Rift deformation meshes.
Prototype :
fun [ObjOculus] [[[[[F F F] [[F F] r1] F F] r1] [I r1]] [[[[F F F] [[F F] r1] F F] r1] [I r1]]]
- ObjOculus : an Oculus Rift object
Return : [[[[[F F F] [[F F] r1] F F] r1] [I r1]] [[[[F F F] [[F F] r1] F F] r1] [I r1]]] the left and right meshes components or NIL if an error occurs.
See also :
Example :