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_GETarProjectionMatrix
Return the projection matrix from a camera parameter.
Prototype :
fun [ObjArCameraParam I I] [[F F F F] [F F F F] [F F F F] [F F F F]]
- ObjArCameraParam : a camera parameter object
- I : screen width
- I : screen height
Return : [[F F F F] [F F F F] [F F F F] [F F F F]] the projection matrix or nil if error.
See also :
Example :