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_GETKinectUserHandVisible Scol 6.x or above required
Get the hand visibility.
Prototype :
fun [ObjKinectUser I] I
- ObjKinectUser : a Kinect user object
- I : a joint type :
- USER_SKEL_L_HAND
- USER_SKEL_R_HAND
Return : I 1 if visible else 0 or nil if error
See also :
Example :