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_CRoculusDevice
Create an Oculus Rift object.
Prototype :
fun [Chn fun [ObjOculus u0] u1 u0 fun [ObjOculus u2] u3 u2] ObjOculus
- Chn : a channel
- fun [ObjOculus u0] u1 : callback "connected" event
- u0 : an user parameter
- fun [ObjOculus u2] u3 : callback "disconnected" event
- u2 : an user parameter
Return : ObjOculus the new Oculus Rift object or NIL if an error occurs.
See also :
Example :