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M3setSKLAnimKey Scol 5.x or above required
Sets skeleton to mesh for an anim frame.
Prototype :
fun [S3d H3d H3d I] I
- S3d : a 3d session.
- H3d : a skeleton object
- H3d : a mesh object
- I : an anim frame
Return : I 0 if success or nil if error.
See also :
Example :
Note
This function is linked to Bones implementation. This process is underway, so functionalities are highly subject to changes.