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A console in Scol

The Scol console is very simple. It allows to display values and messages for debugging.
You must define a mask from the Scol settings (launch Scol, click right on the icon et choose Settings. Select the item "Mintenance").

To show the console : _showconsole
To hide the console : _hideconsole

To display a string in the console : _fooS
To display an integer in the console : _fooId
To display an hexa in the console : _fooI
To display a list in the console : _fooIList or _fooSList

Others functions _fooXXX are availables from the non-standard library Syspack.

How to have a customized console ?

This is an example, you can adapt at your case.

The code (by Loïc Berthelot, Scol language developer, 2000-2005) is :

/* By Loïc Berthelot, aka Neywen */

var CONSOLE_HIDE_LINENUM = 0;;
var CONSOLE_SHOW_LINENUM = 1;;

struct CONSOLE =
[
  win_CSL : ObjWin,        // console window
  txt_CSL : S,            // content
  objtxt_CSL : ObjText,    // 2d text object
  font_CSL : ObjFont,    // font object
  flag_CSL : I            // flag
] mkCONSOLE;;

typeof lastcsl = CONSOLE;;    // console object
var LINECOUNT = 0;;            // initial line count = 0

/* When the console window is destroyed, font and text object are destroyed before the window */
fun console_destroy (a, csl) = 
    _DSfont csl.font_CSL;
     _DStext csl.objtxt_CSL;
      1;;

/* When the window object is resized, the text object is resized too */
fun console_resize (win, csl, w, h) = 
      let _GETtextPositionSize csl.objtxt_CSL -> [x y _ _] in
      _SIZEtext csl.objtxt_CSL (w-20) (h-20) x y;
      1;;

fun console_getLineNum () = 
    let
          if (LINECOUNT < 10)    then 
              strcat strcat "  " (itoa LINECOUNT) " : " 
          else if (LINECOUNT < 100) then 
              strcat strcat " " (itoa LINECOUNT) " : " 
          else 
              strcat (itoa LINECOUNT) " : " 
    -> linenum in
    (
      set LINECOUNT = LINECOUNT+1;
      linenum;
    );;

fun console_clear (csl) = 
      let if (csl == nil) then lastcsl else csl -> csl in
      (
          set csl.txt_CSL = "";
         _SETtext csl.objtxt_CSL csl.txt_CSL;
       );;

/* print a message in the console */
fun console_print (csl, msg) = 
      let if (csl == nil) then lastcsl else csl -> csl in
      (
       if ((csl.flag_CSL == CONSOLE_SHOW_LINENUM) || (csl.flag_CSL == nil)) then
        set csl.txt_CSL = strcat strcat strcat csl.txt_CSL "\n" console_getLineNum msg
    else 
        set csl.txt_CSL = strcat csl.txt_CSL  msg;

    _SETtext csl.objtxt_CSL csl.txt_CSL;
    _SCROLLtext csl.objtxt_CSL 0 (_GETlineCount csl.objtxt_CSL)-1;

      );
      1;;

/* create the console window :
x, y : its position on the screen
w, h : its width and its height
flag : CONSOLE_HIDE_LINENUM ot CONSOLE_SHOW_LINENUM
the new console object is returned */
fun console_create (x, y, w, h, flag) = 
      let mkCONSOLE [nil nil nil nil flag] -> csl in
      (
    set csl.win_CSL = _CRwindow _channel nil x y w h WN_MENU|WN_SIZEBOX|WN_MINBOX "console";
    _CBwinDestroy csl.win_CSL @console_destroy csl;
       _CBwinSize csl.win_CSL @console_resize csl;

    set csl.font_CSL = _CRfont _channel 12 0 FF_WEIGHT "arial";

    set csl.objtxt_CSL = _CRtext _channel csl.win_CSL 10 10 w-20 h-20
                    ET_AHSCROLL|ET_AVSCROLL|ET_ALIGN_LEFT|ET_BORDER|ET_HSCROLL|ET_VSCROLL nil;

    set lastcsl = csl;

    csl;
      );;

Here is a very basic example for use this console :

fun main ()=
    _showconsole;

    // we create the console
    console_create 50 50 500 300 CONSOLE_SHOW_LINENUM;

    let 50 -> counter in
    while counter >= 0 do
    (
        // we write a message inside
        console_print nil strcat "count : " itoa counter;
        set counter = counter-1;
    );

    0;;

License : CC-BY-SA-2.0
Tutorial by iri
Updated by /

Updated by iri about 12 years ago · 1 revisions