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SO3Engine
SO3::SScene Member List

This is the complete list of members for SO3::SScene, including all inherited members.

AddAnimation(SAnim *existingAnimation)SO3::SScene
AddNode(SNode *existingNode)SO3::SSceneprotected
CleanGroupMaterials(const std::string &groupName)SO3::SScene
CleanGroupTextures(const std::string &groupName)SO3::SScene
clearOgreScene()SO3::SScene
CloneEntity(const std::string &newEntityName, SEntity *entity)SO3::SScene
CreateAnimationSequence(const std::string &animationName)SO3::SScene
CreateBone(const std::string &newBoneName, SSkeleton *skeleton, const unsigned short &id)SO3::SScene
CreateCamera(const std::string &newCameraName)SO3::SScene
CreateCone(const std::string &groupName, const std::string &newEntityName, const float &radius, const float &height, const int &segments)SO3::SScene
CreateDynamicCubeMap(const std::string &newDynamicCubeMapName)SO3::SScene
CreateDynamicReflectionMap(SViewPort *viewport, const std::string &newDynamicReflectionMapName)SO3::SScene
CreateEntity(const std::string &groupName, const std::string &newEntityName, const std::string &meshName, bool loadInBackground=false)SO3::SScene
CreateEntity(const std::string &newEntityName, const SEntity::EntityPrefabType &prefabType)SO3::SScene
CreateEntity(const std::string &entityName, const std::string &ressourceGroup, Ogre::MeshPtr meshPointer)SO3::SScene
CreateLight(const std::string &newLightName)SO3::SScene
CreateLineEntity(const std::string &newLineEntityName, bool dashed=false, bool disableDepth=false)SO3::SScene
CreateMaterial(const std::string &groupname, const std::string &matname, const bool &loadedFromScript=false)SO3::SScene
CreateNode(const std::string &newNodeName)SO3::SScene
CreateNodeWithUniqueName(const std::string &basename)SO3::SScene
CreateOctahedron(const std::string &groupName, const std::string &newEntityName, const float &base, const float &bottom, const float &dist)SO3::SScene
CreateParticleSystem(const std::string &newParticleSystemName, const std::string &particleSystemTemplate)SO3::SScene
CreatePlane(const std::string &groupName, const std::string &newEntityName, const SPointFloat &sizev, const SPointInt &seg, const SPointFloat &uv)SO3::SScene
CreateRenderToTexture(const std::string &newRttName, SCamera *povCamera)SO3::SScene
CreateSkeleton(const std::string &newSkeletonName, SEntity *entity)SO3::SScene
CreateSphere(const std::string &groupName, const std::string &newEntityName, const float &radius, const int &rings, const int &segments)SO3::SScene
CreateTerrain(const std::string &name)SO3::SScene
CreateTexture(const std::string &groupname, const std::string &texname, const std::string &path, const int &w=0, const int &h=0)SO3::SScene
CreateTexture(const std::string &groupname, const std::string &texname, Ogre::Image image)SO3::SScene
CreateVirtualPointer(const std::string &basename)SO3::SScene
curMessageSO3::SScene
DeleteAllAnimations()SO3::SSceneprotected
DeleteAllMaterials()SO3::SSceneprotected
DeleteAllNodes()SO3::SSceneprotected
DeleteAllTerrains()SO3::SScene
DeleteAllTextures()SO3::SSceneprotected
DeleteAnimation(SAnim *existingAnimation)SO3::SScene
DeleteBone(SBone *existingBone)SO3::SScene
DeleteDynamicCubeMap(SDynamicCubeMap *existingDynamicCubeMap)SO3::SScene
DeleteDynamicReflectionMap(SDynamicReflectionMap *existingDynamicReflectionMap)SO3::SScene
DeleteEntity(SEntity *existingEntity)SO3::SScene
DeleteLight(SLight *existingLight)SO3::SScene
DeleteLineEntity(SLineEntity *existingLineEntity)SO3::SScene
DeleteMaterial(SMaterial *material)SO3::SScene
DeleteNode(SNode *existingNode)SO3::SScene
DeleteParticleSystem(SParticleSystem *existingParticleSystem)SO3::SScene
DeleteRenderToTexture(SRenderToTexture *existingRenderToTexture)SO3::SScene
DeleteSkeleton(SSkeleton *existingSkeleton)SO3::SScene
DeleteTerrain(STerrain *terrain)SO3::SScene
DeleteTexture(STexture *texture)SO3::SScene
DestroyInternalRessources()SO3::SScene
environmentSO3::SScene
GetAmbientLight()SO3::SScene
GetAnimation(const std::string &animationName)SO3::SScene
GetAnimations() constSO3::SScene
GetEnvironment() constSO3::SScene
GetLightingManager()SO3::SScene
GetMaterial(const std::string &groupName, const std::string &materialName, bool searchOtherGroups=true)SO3::SScene
GetMaterials(const std::string &groupName)SO3::SScene
GetMaterials()SO3::SScene
GetName() constSO3::SData
GetNode(const std::string &nodeName) constSO3::SScene
GetNodeList() constSO3::SScene
GetNumAnimations()SO3::SScene
GetOgreScenePointer()SO3::SScene
GetParent()SO3::SScene
GetPhysicsWorld()SO3::SScene
GetRayquery()SO3::SSceneinline
GetRootNode()SO3::SScene
GetShadowManager()SO3::SScene
GetShadowQuality()SO3::SScene
GetShadowType()SO3::SScene
GetSimpleRayCast(Ogre::Ray cameraRay, SRaycastResult &result)SO3::SScene
GetSimpleRayCast(Ogre::Ray cameraRay, SEntity *selected, SRaycastResult &result)SO3::SScene
GetTerrainList() constSO3::SScene
GetTexture(const std::string &groupName, const std::string &texName)SO3::SScene
GetTextures(const std::string &groupName)SO3::SScene
GetTextures()SO3::SScene
GetUserObjectBindings()SO3::SData
GetUserObjectBindings() constSO3::SData
hasSkyBoxSO3::SScene
hasSkyDomeSO3::SScene
hasSkyPlaneSO3::SScene
IsMaterialExist(SMaterial *)SO3::SScene
materialCasterSO3::SScene
materialReceiverSO3::SScene
nameSO3::SDataprotected
NodeExist(const std::string &name)SO3::SSceneprotected
O3MaterialManagerSO3::SScene
O3MeshManagerSO3::SScene
O3SceneManagerSO3::SScene
O3SkeletonManagerSO3::SScene
O3TextureManagerSO3::SScene
ParseResourceScript(const std::string &groupName, const std::string &scriptName, const SResource::ResourceType &scriptType)SO3::SScene
PostUpdate()SO3::SScene
PreUpdate()SO3::SScene
RegisterViewport(SViewPort *viewport)SO3::SScene
ReloadEntities()SO3::SScene
ReloadInternalRessources()SO3::SScene
RemoveAnimation(SAnim *existingAnimation)SO3::SScene
RemoveAnimation(const std::string &animationName)SO3::SScene
RemoveNode(SNode *existingNode)SO3::SSceneprotected
RemoveNode(const std::string &nodeName)SO3::SSceneprotected
SData(const std::string &dataName)SO3::SData
SetAmbientLight(const Ogre::ColourValue &color)SO3::SScene
SetDebugDisplay(const int &color, const int &posx, const int &posy, const int &width, const int &height, const int &charHeight)SO3::SScene
SetDebugEnable(const bool &enable)SO3::SScene
SetDebugText(const std::string &text)SO3::SScene
SetMaterialsPointSize(Ogre::Real size)SO3::SScene
SetShadowQuality(const SShadowManager::ShadowQuality &quality)SO3::SScene
SetShadowType(const SShadowManager::ShadowType &shadowType)SO3::SScene
skyBoxDrawFirstSO3::SScene
skyBoxMatSO3::SScene
skyDomeDrawFirstSO3::SScene
skyDomeMatSO3::SScene
skyPlaneSO3::SScene
skyPlaneDrawFirstSO3::SScene
skyPlaneMatSO3::SScene
SScene(SRoot *parent, const std::string &sceneName)SO3::SScene
UnloadCompositors(const std::string &filename, const std::string &groupName)SO3::SSceneprotected
UnloadFragmentPrograms(const std::string &filename, const std::string &groupName)SO3::SSceneprotected
UnloadMaterials(const std::string &filename, const std::string &groupName)SO3::SSceneprotected
UnloadParticles(const std::string &filename, const std::string &groupName)SO3::SSceneprotected
UnloadResource(Ogre::ResourceManager *resMgr, const std::string &resName, const std::string &groupName)SO3::SSceneprotected
UnloadResource(Ogre::ParticleSystemManager *resMgr, const std::string &resName)SO3::SSceneprotected
UnloadVertexPrograms(const std::string &filename, const std::string &groupName)SO3::SSceneprotected
UnregisterViewport(SViewPort *viewport)SO3::SScene
UpdateAllTerrains()SO3::SScene
UpdateCamera(SViewPort *viewport)SO3::SScene
UpdateLightsShadowParameters()SO3::SScene
~SData()SO3::SDatavirtual
~SScene()SO3::SScene