| AddConstantForce(const Ogre::Vector3 &mForce) | SO3::SBody | |
| AddConstantTorque(const Ogre::Vector3 &mTorque) | SO3::SBody | |
| AddImpulse(const Ogre::Vector3 &delta, const Ogre::Vector3 &pos) | SO3::SBody | |
| BodyAddForceCallback(OgreNewt::Body *body, float timeStep, int threadIndex) | SO3::SBody | |
| BodyUpdateCallback(OgreNewt::Body *body) | SO3::SBody | |
| BuoyancyForce(OgreNewt::Body *visitor) | SO3::SBody | |
| CalculateBodyOffset() | SO3::SBody | |
| constantForce | SO3::SBody | protected |
| constantTorque | SO3::SBody | protected |
| destOrientation | SO3::SBody | protected |
| destPosition | SO3::SBody | protected |
| EnableSimulation(const bool &enable) | SO3::SBody | |
| force | SO3::SBody | protected |
| GetAngularDamping() | SO3::SBody | |
| GetAutoSleep() | SO3::SBody | |
| GetCenterOfMass() | SO3::SBody | |
| GetConstantForce() | SO3::SBody | |
| GetConstantTorque() | SO3::SBody | |
| GetContinuousCollisionMode() | SO3::SBody | |
| GetFluidState() | SO3::SBody | |
| GetFluidViscosity() | SO3::SBody | |
| GetFluidWaterToVolumeRatio() | SO3::SBody | |
| GetForce() | SO3::SBody | |
| GetFreezeState() | SO3::SBody | |
| GetGlobalForce() | SO3::SBody | |
| GetGlobalLocationForce() | SO3::SBody | |
| GetGravityEnable() | SO3::SBody | |
| GetIgnoreCollision() | SO3::SBody | |
| GetInvMass(Ogre::Real &mass, Ogre::Vector3 &inertia) | SO3::SBody | |
| GetLinearDamping() | SO3::SBody | |
| GetLocalForce() | SO3::SBody | |
| GetLocalLocationForce() | SO3::SBody | |
| GetMass() | SO3::SBody | |
| GetMassMatrix(Ogre::Real &mass, Ogre::Vector3 &inertia) | SO3::SBody | |
| GetMaterial() | SO3::SBody | |
| GetMaterialID() | SO3::SBody | |
| GetMaterialName() | SO3::SBody | |
| getOgreNewtBodyPointer() | SO3::SBody | |
| GetOmega() | SO3::SBody | |
| GetParentNode() | SO3::SBody | |
| GetPositionOrientation(Ogre::Vector3 &pos, Ogre::Quaternion &orient) | SO3::SBody | |
| GetShape() | SO3::SBody | |
| GetSimulationState() | SO3::SBody | |
| GetSleepState() | SO3::SBody | |
| GetTorque() | SO3::SBody | |
| GetType() | SO3::SBody | |
| GetVelocity() | SO3::SBody | |
| globalForce | SO3::SBody | protected |
| globalLocationForce | SO3::SBody | protected |
| HasBuoyancy | SO3::SBody | protected |
| haveToMove | SO3::SBody | protected |
| haveToRotate | SO3::SBody | protected |
| isFluid | SO3::SBody | protected |
| localForce | SO3::SBody | protected |
| localLocationForce | SO3::SBody | protected |
| mApplyGravity | SO3::SBody | protected |
| materialId | SO3::SBody | protected |
| mDebugBody | SO3::SBody | protected |
| mEnable | SO3::SBody | protected |
| mFluidViscosity | SO3::SBody | protected |
| mFluidWaterToVolume | SO3::SBody | protected |
| mIgnoreCollision | SO3::SBody | protected |
| mMass | SO3::SBody | protected |
| mNode | SO3::SBody | protected |
| moveStiffness | SO3::SBody | protected |
| MoveToPosition(const Ogre::Vector3 &destPos, const Ogre::Real &stiffness) | SO3::SBody | |
| mScene | SO3::SBody | protected |
| mShape | SO3::SBody | protected |
| O3Body | SO3::SBody | protected |
| RemoveUpJoint() | SO3::SBody | |
| Reset() | SO3::SBody | |
| rotateStiffness | SO3::SBody | protected |
| RotateToOrientation(const Ogre::Quaternion &destQuat, const Ogre::Real &stiffness) | SO3::SBody | |
| SBody(SNode *node, SShape *shape) | SO3::SBody | |
| SetAngularDamping(const Ogre::Vector3 &vec) | SO3::SBody | |
| SetAutoSleep(const bool &enable) | SO3::SBody | |
| SetBuoyancyForce(SBody *fluidBody) | SO3::SBody | |
| SetCenterOfMass(const Ogre::Vector3 &vec) | SO3::SBody | |
| SetConstantForce(const Ogre::Vector3 &mForce) | SO3::SBody | |
| SetConstantTorque(const Ogre::Vector3 &mTorque) | SO3::SBody | |
| SetContinuousCollisionMode(const bool &enable) | SO3::SBody | |
| SetFluidState(bool state) | SO3::SBody | |
| SetFluidViscosity(float viscosity) | SO3::SBody | |
| SetFluidVolumeRatio(float waterToVolume) | SO3::SBody | |
| SetForce(const Ogre::Vector3 &mForce) | SO3::SBody | |
| SetFreezeState(const bool &state) | SO3::SBody | |
| SetGlobalForce(const Ogre::Vector3 &mGlobalForce) | SO3::SBody | |
| SetGlobalLocationForce(const Ogre::Vector3 &mGlobalLocationForce) | SO3::SBody | |
| SetGravityEnable(bool state) | SO3::SBody | |
| SetIgnoreCollision(const bool &state) | SO3::SBody | |
| SetLinearDamping(const Ogre::Real &ang) | SO3::SBody | |
| SetLocalForce(const Ogre::Vector3 &mLocalForce) | SO3::SBody | |
| SetLocalLocationForce(const Ogre::Vector3 &mLocalLocationForce) | SO3::SBody | |
| SetMass(const Ogre::Real &mass) | SO3::SBody | |
| SetMassMatrix(const Ogre::Real &mass, const Ogre::Vector3 &inertial) | SO3::SBody | |
| SetMaterialID(SMaterialID *matID) | SO3::SBody | |
| SetMatrix(const Ogre::Vector3 &mDerivedPos, const Ogre::Quaternion &mDerivedOrientation) | SO3::SBody | |
| SetOmega(const Ogre::Vector3 &omega) | SO3::SBody | |
| SetPositionOrientation(const Ogre::Vector3 &mDerivedPos, const Ogre::Quaternion &mDerivedOrientation) | SO3::SBody | |
| SetScale(const Ogre::Vector3 &mDerivedScale) | SO3::SBody | |
| SetTorque(const Ogre::Vector3 &mTorque) | SO3::SBody | |
| SetType(const int &value) | SO3::SBody | |
| SetUpJoint(const Ogre::Vector3 &vec) | SO3::SBody | |
| SetVelocity(const Ogre::Vector3 &velocity) | SO3::SBody | |
| ShowDebug(bool state) | SO3::SBody | |
| torque | SO3::SBody | protected |
| UpdateMatrix() | SO3::SBody | |
| UpdatePositionOrientation() | SO3::SBody | |
| UpdatePositionOrientation(const Ogre::Vector3 &mDerivedPos, const Ogre::Quaternion &mDerivedOrientation) | SO3::SBody | |
| ~SBody() | SO3::SBody | |