http://redmine.arkeon.be/http://redmine.arkeon.be/favicon.ico?16338348402017-03-19T17:53:49ZSCOL LanguageOpenSpace3D - Feature #573: PlugIt for mipmap_bias default changinghttp://redmine.arkeon.be/issues/573?journal_id=10102017-03-19T17:53:49Zel_motoblockel_motoblock@mail.ru
<ul></ul><p>This thing is needed to adjust this value to increase the picture quality / performance</p> OpenSpace3D - Feature #573: PlugIt for mipmap_bias default changinghttp://redmine.arkeon.be/issues/573?journal_id=10112017-03-19T18:31:45Zarkeonarkeon.work@gmail.com
<ul></ul><p>I'm not sure it's a good idea to use a plugit for the default value, maybe this parameter should be better in the scene render settings</p> OpenSpace3D - Feature #573: PlugIt for mipmap_bias default changinghttp://redmine.arkeon.be/issues/573?journal_id=10122017-03-19T18:32:23Zarkeonarkeon.work@gmail.com
<ul></ul><p>Or do you think this must be change at runtime ?</p> OpenSpace3D - Feature #573: PlugIt for mipmap_bias default changinghttp://redmine.arkeon.be/issues/573?journal_id=10132017-03-19T18:37:48Zarkeonarkeon.work@gmail.com
<ul></ul><p>after a quick look at Ogre code, the mipmap bias is set on textures units on material creation / load.<br />Change this value on all materials at runtime should means to update all textures in scene and could be heavy.<br />What I can do is to manage a default value in our 3D engine on texture creation.</p>
<p>Another better solution should be to have a material editor and be able to change this option for each material.</p> OpenSpace3D - Feature #573: PlugIt for mipmap_bias default changinghttp://redmine.arkeon.be/issues/573?journal_id=10142017-03-20T09:42:29Zel_motoblockel_motoblock@mail.ru
<ul></ul><p>It is necessary all manually. But I wanted to be able to change the settings both in the game settings.</p>